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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="hawkeyefan" data-source="post: 7735975" data-attributes="member: 6785785"><p>I’m not surprised by these bits of info at all.</p><p></p><p>Humans have definitely been the most popular race over all editions in my group. This is likely because most examples of characters from fiction that a D&D player might take for inspiration are human. Conan, Aragorn, Fafrahd and the Grey Mouser, and so on.</p><p></p><p>I feel like the other races tend to be more archetypical. So if you make a dwarf, you’ve essentially made Gimli, and if an elf, you’ve made Legolas. Obviously there is some variety, especially based on class, but I think that’s a general trend.</p><p></p><p>I’m more surprised about feats, but I think it does make sense. In 3E, where feats were introduced and where they had the largest impact, feats were what made your character stand out from others of the same class. So you could go with a two handed weapon and power attack, and another fighter could go with two weapon fighting and get more attacks. And so on.</p><p></p><p>I think 5E has offered other means of making characters stand out. Background is a big one, and choice of subclass is the other. But even beyond those two, each class has decision points throughout progression...fighting style choices, and so on. Characters within the same class can feel and play quite differently from one another before feats are even taken into consideration.</p><p></p><p>On top of this, 5E has made feats less essential from a gaming standpoint. Feats tend to narrow focus so that the character excels in certain conditions. But this is balanced against the ASI which is a more generally beneficial increase across the board. I think many people would rather have their character be better at more things rather than really good at one thing and then okay at most other things.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7735975, member: 6785785"] I’m not surprised by these bits of info at all. Humans have definitely been the most popular race over all editions in my group. This is likely because most examples of characters from fiction that a D&D player might take for inspiration are human. Conan, Aragorn, Fafrahd and the Grey Mouser, and so on. I feel like the other races tend to be more archetypical. So if you make a dwarf, you’ve essentially made Gimli, and if an elf, you’ve made Legolas. Obviously there is some variety, especially based on class, but I think that’s a general trend. I’m more surprised about feats, but I think it does make sense. In 3E, where feats were introduced and where they had the largest impact, feats were what made your character stand out from others of the same class. So you could go with a two handed weapon and power attack, and another fighter could go with two weapon fighting and get more attacks. And so on. I think 5E has offered other means of making characters stand out. Background is a big one, and choice of subclass is the other. But even beyond those two, each class has decision points throughout progression...fighting style choices, and so on. Characters within the same class can feel and play quite differently from one another before feats are even taken into consideration. On top of this, 5E has made feats less essential from a gaming standpoint. Feats tend to narrow focus so that the character excels in certain conditions. But this is balanced against the ASI which is a more generally beneficial increase across the board. I think many people would rather have their character be better at more things rather than really good at one thing and then okay at most other things. [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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