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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="Arial Black" data-source="post: 7735986" data-attributes="member: 6799649"><p>Why is it a group decision about whether or not <strong>my</strong> PC can choose a feat? Does the group decide what spells I'm allowed to choose? What weapons? What background?</p><p></p><p>What business is it of 'the group' to decide things about <strong>my</strong> PC?</p><p></p><p>Each player gets to decide these things for their own PC.</p><p></p><p>"Sorry mate. We know you wanted to play a fighter using a short sword, but we all voted and we decided that we don't want short swords in our games."</p><p></p><p>"Sorry mate. We know that you want the Actor feat, but we all voted and decided that feats take away from creating unique characters, so you'll just have to take +2 Cha like every other bard!"</p><p></p><p>WTF?</p><p></p><p></p><p></p><p>Yet it is you, as DM, that allows/encourages players to veto feats, but not spells or classes or weapons. You are responsible for this!</p><p></p><p>If a player came to your table and wanted a feat, you would tell him that he can't because the rest of the group think that <em>whatever</em> feat that may be that the very act of choosing it will make his PC less unique? You are giving the group veto power over feats, but not other game elements?</p><p></p><p>No, it's you. If it were not you, then you would rule that each player gets to choose whether or not to take a feat, just like they choose everything else about their own PC. The players that want feats can choose them, the players that don't want them don't have to choose them. <em>That's</em> democracy!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7735986, member: 6799649"] Why is it a group decision about whether or not [b]my[/b] PC can choose a feat? Does the group decide what spells I'm allowed to choose? What weapons? What background? What business is it of 'the group' to decide things about [b]my[/b] PC? Each player gets to decide these things for their own PC. "Sorry mate. We know you wanted to play a fighter using a short sword, but we all voted and we decided that we don't want short swords in our games." "Sorry mate. We know that you want the Actor feat, but we all voted and decided that feats take away from creating unique characters, so you'll just have to take +2 Cha like every other bard!" WTF? Yet it is you, as DM, that allows/encourages players to veto feats, but not spells or classes or weapons. You are responsible for this! If a player came to your table and wanted a feat, you would tell him that he can't because the rest of the group think that [i]whatever[/i] feat that may be that the very act of choosing it will make his PC less unique? You are giving the group veto power over feats, but not other game elements? No, it's you. If it were not you, then you would rule that each player gets to choose whether or not to take a feat, just like they choose everything else about their own PC. The players that want feats can choose them, the players that don't want them don't have to choose them. [i]That's[/i] democracy! [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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