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General Tabletop Discussion
*Dungeons & Dragons
[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="Mistwell" data-source="post: 7735997" data-attributes="member: 2525"><p>How many published adventures have NPCs which use feats? I think the answer is zero. It's assumed to not be part of the game. </p><p></p><p>Also, some of the most "experienced" players and DMs I know choose to not have feats in their games. They feel it's much more "sophomore" level of play where people are comfortable enough to try some different things (no longer freshmen) but not comfortable enough to do those things without written rules to cover them (senior). Their players can try anything listed in the feats by making some sort of check under appropriate circumstances without the need for rules text to overly mechanize it and, by implication, disallow others from trying those things without a feat. </p><p></p><p>Slowly, I am starting to see their point. I am starting to think the more rules you have, the less freedom and creativity the player's are allowed under the illusion they have more "options" which were always options they had if they could think of it in the situation. </p><p></p><p></p><p></p><p>No, it's not. And I JUST quoted you the text from the Player's Handbook where that book goes to quite some lengths to make it very clear they are not just like those other things. It highlights, multiple times, that it's up to your DM to either allow or disallow feats (and multiclassing) unlike those other things. </p><p></p><p></p><p></p><p>Right, because AL is built for "freshman" and "sophomore" level of play, and each table has to be the same as each other table in terms of rules so WOTC serves as the "DM Decision" for those optional rules out of necessity. That doesn't imply anything about their optional nature for the general game itself. Much like the requirement to use fixed ability scores and fixed hit point gain when gaining a level doesn't imply anything about the game in general for those rules either.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7735997, member: 2525"] How many published adventures have NPCs which use feats? I think the answer is zero. It's assumed to not be part of the game. Also, some of the most "experienced" players and DMs I know choose to not have feats in their games. They feel it's much more "sophomore" level of play where people are comfortable enough to try some different things (no longer freshmen) but not comfortable enough to do those things without written rules to cover them (senior). Their players can try anything listed in the feats by making some sort of check under appropriate circumstances without the need for rules text to overly mechanize it and, by implication, disallow others from trying those things without a feat. Slowly, I am starting to see their point. I am starting to think the more rules you have, the less freedom and creativity the player's are allowed under the illusion they have more "options" which were always options they had if they could think of it in the situation. No, it's not. And I JUST quoted you the text from the Player's Handbook where that book goes to quite some lengths to make it very clear they are not just like those other things. It highlights, multiple times, that it's up to your DM to either allow or disallow feats (and multiclassing) unlike those other things. Right, because AL is built for "freshman" and "sophomore" level of play, and each table has to be the same as each other table in terms of rules so WOTC serves as the "DM Decision" for those optional rules out of necessity. That doesn't imply anything about their optional nature for the general game itself. Much like the requirement to use fixed ability scores and fixed hit point gain when gaining a level doesn't imply anything about the game in general for those rules either. [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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