Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[UPDATED] Most D&D Players Prefer Humans - Without Feats!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pauper" data-source="post: 7736012" data-attributes="member: 17607"><p>I'm curious about exactly what sources this data that Crawford refers to could be.</p><p></p><p>- The 5th edition data is almost certainly mainly D&D Beyond data (used by fivethirtyeight to create <a href="https://fivethirtyeight.com/features/is-your-dd-character-rare/" target="_blank">this fairly content-free story</a>). Note that the data only really covers base race and base class options -- it doesn't break out dwarf by mountain and hill dwarf, for example, nor does it break out wizard by school. It also contains nothing about feats (but I suppose it's possible that some other D&D Beyond data related to campaigns rather than characters might indicate how often feats are used in games), so there's no real way to justify the idea that most people are playing non-variant humans without the bonus feat (and Crawford's comment on the original article recognizes this). They could conceivably supplement this with data from the playtest on how frequently particular race/class pre-gens were selected, but I don't recall any particular drive to survey or record the race/class combinations that people chose when creating their own characters during the playtest, so I'd be surprised if there was much data from that -- rather, they'd have data about specific race/class combinations that people felt obliged to comment on rather than bulk data about preferences as in the D&D Beyond data.</p><p></p><p>- WotC probably also has some 4th Edition data deriving from their D&D Insider Character Builder -- it would not have been at all challenging for someone knowledgeable about databases to come up with some reporting queries to answer questions like 'how many characters of each race do we have? how many of each class?' And given that feats were a much more integral part of the game in 4E (for example, feats unlocked multiclassing options), it wouldn't surprise me that humans were also a popular option in 4E. However, I also suspect that if you took a closer look at that data, you'd find that, by class, players tended to take races that gave bonuses to the class's prime requisites, which isn't really a trend that suggests people are prioritizing story over mechanics in that edition. (And given that <a href="http://dnd4.wikia.com/wiki/Human" target="_blank">humans in 4E</a> got their stat bump in a stat of the player's choice, again taking human doesn't preclude doing so for mechanical rather than other reasons.)</p><p></p><p>Given the popularity of Critical Role, Dice, Camera, Action, and similar streamed/recorded D&D games, I wouldn't be surprised to see players wishing to see the kind of game materials that would help them play the kinds of games they're watching online, and in that sense the trend in player preference might be moving more toward story-based or at least non-mechanical based decision-making in character creation -- making characters that give players more ways to be involved in the story rather than more effective in specific play situations like combat or skill checks. (And I'm not at all disappointed in that trend, if it exists.) But it's a far cry to say that we're at that point right now, given the data we have.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7736012, member: 17607"] I'm curious about exactly what sources this data that Crawford refers to could be. - The 5th edition data is almost certainly mainly D&D Beyond data (used by fivethirtyeight to create [URL="https://fivethirtyeight.com/features/is-your-dd-character-rare/"]this fairly content-free story[/URL]). Note that the data only really covers base race and base class options -- it doesn't break out dwarf by mountain and hill dwarf, for example, nor does it break out wizard by school. It also contains nothing about feats (but I suppose it's possible that some other D&D Beyond data related to campaigns rather than characters might indicate how often feats are used in games), so there's no real way to justify the idea that most people are playing non-variant humans without the bonus feat (and Crawford's comment on the original article recognizes this). They could conceivably supplement this with data from the playtest on how frequently particular race/class pre-gens were selected, but I don't recall any particular drive to survey or record the race/class combinations that people chose when creating their own characters during the playtest, so I'd be surprised if there was much data from that -- rather, they'd have data about specific race/class combinations that people felt obliged to comment on rather than bulk data about preferences as in the D&D Beyond data. - WotC probably also has some 4th Edition data deriving from their D&D Insider Character Builder -- it would not have been at all challenging for someone knowledgeable about databases to come up with some reporting queries to answer questions like 'how many characters of each race do we have? how many of each class?' And given that feats were a much more integral part of the game in 4E (for example, feats unlocked multiclassing options), it wouldn't surprise me that humans were also a popular option in 4E. However, I also suspect that if you took a closer look at that data, you'd find that, by class, players tended to take races that gave bonuses to the class's prime requisites, which isn't really a trend that suggests people are prioritizing story over mechanics in that edition. (And given that [URL="http://dnd4.wikia.com/wiki/Human"]humans in 4E[/URL] got their stat bump in a stat of the player's choice, again taking human doesn't preclude doing so for mechanical rather than other reasons.) Given the popularity of Critical Role, Dice, Camera, Action, and similar streamed/recorded D&D games, I wouldn't be surprised to see players wishing to see the kind of game materials that would help them play the kinds of games they're watching online, and in that sense the trend in player preference might be moving more toward story-based or at least non-mechanical based decision-making in character creation -- making characters that give players more ways to be involved in the story rather than more effective in specific play situations like combat or skill checks. (And I'm not at all disappointed in that trend, if it exists.) But it's a far cry to say that we're at that point right now, given the data we have. -- Pauper [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[UPDATED] Most D&D Players Prefer Humans - Without Feats!
Top