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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="Hussar" data-source="post: 7736086" data-attributes="member: 22779"><p>I'm going to stop you there. You keep saying things like "enlightened" and "reasonable". Sorry, but, no.</p><p></p><p>Character build was part and parcel of the game right from the get go. Unearthed Arcana introduced specialization. 2e took that concept and ran with it, giving us even more specialization, plus kits. Never minding a billion more options than 1e had.</p><p></p><p>I mean, even back in the day people realized pretty quickly that an elven MU/Thief was superior to a human thief in pretty much every way. Single classed humans were, for the most part, a single level ahead of their multi classed counterparts. I saw FAR more humans in 3e than I ever saw in 20 years of 1e and 2e simply because of rule changes.</p><p></p><p>Hrm, give up one level of a given class to gain multiple levels of another class. Yeah, that wasn't exactly a hard choice.</p><p></p><p>The rather grognard notion that power gaming and "builds" is a 3e or later thing is a bad joke. The only change is, instead of doing all your power gaming at 1st level, in later editions, you started having to delay those choices to higher levels.</p><p></p><p>IOW, you didn't "build" in the 3e sense in 1e because your character was already "built" at 1st level. You didn't need to think about what happens three levels from now because, well, you had virtually zero choices to make. </p><p></p><p>But, just because you make all your choices at chargen doesn't change the fact that the choices are being made to increase character power rather than concept.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7736086, member: 22779"] I'm going to stop you there. You keep saying things like "enlightened" and "reasonable". Sorry, but, no. Character build was part and parcel of the game right from the get go. Unearthed Arcana introduced specialization. 2e took that concept and ran with it, giving us even more specialization, plus kits. Never minding a billion more options than 1e had. I mean, even back in the day people realized pretty quickly that an elven MU/Thief was superior to a human thief in pretty much every way. Single classed humans were, for the most part, a single level ahead of their multi classed counterparts. I saw FAR more humans in 3e than I ever saw in 20 years of 1e and 2e simply because of rule changes. Hrm, give up one level of a given class to gain multiple levels of another class. Yeah, that wasn't exactly a hard choice. The rather grognard notion that power gaming and "builds" is a 3e or later thing is a bad joke. The only change is, instead of doing all your power gaming at 1st level, in later editions, you started having to delay those choices to higher levels. IOW, you didn't "build" in the 3e sense in 1e because your character was already "built" at 1st level. You didn't need to think about what happens three levels from now because, well, you had virtually zero choices to make. But, just because you make all your choices at chargen doesn't change the fact that the choices are being made to increase character power rather than concept. [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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