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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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<blockquote data-quote="Arial Black" data-source="post: 7736139" data-attributes="member: 6799649"><p>I'll illustrate how flawed this logic is by copy/pasting this paragraph and replacing 'feat' with 'class', and the consequences thereof, <strong>bolding</strong> the bits I changed:- </p><p></p><p>"If playing in a group that uses <strong>classes</strong>, then a series of things a PC might try is disallowed during the game because those things are covered by <strong>class</strong> rules. For example, if you want to <strong>stab someone in the back by surprise so that it's much more likely to kill them</strong>, you might be allowed to try that every once in a while under appropriate circumstances in a game without <strong>class abilities like Sneak Attack, and subclass abilities like Assassinate</strong>. However, in a game with <strong>classes</strong> that mechanic is covered by the <strong>rogue class and the Assassin subclass</strong>, and if you didn't select that <strong>class/subclass</strong> then you cannot try it because you'd be stepping on the toes of those who did spend that precious resource to get that <strong>class ability</strong> (or the opportunity cost of <strong>that class level</strong> at least). And that example can be applied, situationally, to most <strong>classes</strong>."</p><p></p><p>You are saying that rules for things are bad if they only apply to characters who have chosen to have that ability but are not available to those who don't. But D&D is a game about <em>classes</em>, which by definition are <em>all about</em> 'if you take this class/level you get this ability, and if you don't then you can't do it!' In the class-based game which is D&D <em>and always has been</em>, the idea that it's somehow wrong to limit certain actions to certain characters is absurd!</p><p></p><p></p><p></p><p>A couple of reasons. First, as I already mentioned, it's really a sop to newbies, not something intended to <em>restrict</em> the choices of experienced players.</p><p></p><p>Second, feats/MCing have always been, and remain, part of the menu of possibilities of levelling-up, <em>just like every single other aspect of the game!</em> When the party are told by the DM that they all gain a level, each player makes choices for their <strong>own</strong> PC. The fighters choose which fighting style, the casters choose which spells they know, everyone chooses their own subclass. It is simply not the business of players to tell <em>other</em> players what choices they must make or may not make, because "we had a vote and decided that YOU are not allowed to choose your own fighting style/spell/subclass/etc." It has <em>never</em> been part of the game that the other players get veto powers over other players' PC! And yet, I want to take Resilient: Wisdom, and the <em>other</em> players don't want me to (for some obscure reason!), and <em>they</em> are the ones who decide, not me? Bollocks!</p><p></p><p>However, the optional rules in the DMG like facing/rest length establish the game reality of that world. If short rests take 5 minutes, then that's how long they take. It would be absurd for each player to decide how long short rests take for them, with different rest lengths for different PCs! It would be like each PC having their own Law of Gravity!</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7736139, member: 6799649"] I'll illustrate how flawed this logic is by copy/pasting this paragraph and replacing 'feat' with 'class', and the consequences thereof, [b]bolding[/b] the bits I changed:- "If playing in a group that uses [b]classes[/b], then a series of things a PC might try is disallowed during the game because those things are covered by [b]class[/b] rules. For example, if you want to [b]stab someone in the back by surprise so that it's much more likely to kill them[/b], you might be allowed to try that every once in a while under appropriate circumstances in a game without [b]class abilities like Sneak Attack, and subclass abilities like Assassinate[/b]. However, in a game with [b]classes[/b] that mechanic is covered by the [b]rogue class and the Assassin subclass[/b], and if you didn't select that [b]class/subclass[/b] then you cannot try it because you'd be stepping on the toes of those who did spend that precious resource to get that [b]class ability[/b] (or the opportunity cost of [b]that class level[/b] at least). And that example can be applied, situationally, to most [b]classes[/b]." You are saying that rules for things are bad if they only apply to characters who have chosen to have that ability but are not available to those who don't. But D&D is a game about [i]classes[/i], which by definition are [i]all about[/i] 'if you take this class/level you get this ability, and if you don't then you can't do it!' In the class-based game which is D&D [i]and always has been[/i], the idea that it's somehow wrong to limit certain actions to certain characters is absurd! A couple of reasons. First, as I already mentioned, it's really a sop to newbies, not something intended to [i]restrict[/i] the choices of experienced players. Second, feats/MCing have always been, and remain, part of the menu of possibilities of levelling-up, [i]just like every single other aspect of the game![/i] When the party are told by the DM that they all gain a level, each player makes choices for their [b]own[/b] PC. The fighters choose which fighting style, the casters choose which spells they know, everyone chooses their own subclass. It is simply not the business of players to tell [i]other[/i] players what choices they must make or may not make, because "we had a vote and decided that YOU are not allowed to choose your own fighting style/spell/subclass/etc." It has [i]never[/i] been part of the game that the other players get veto powers over other players' PC! And yet, I want to take Resilient: Wisdom, and the [i]other[/i] players don't want me to (for some obscure reason!), and [i]they[/i] are the ones who decide, not me? Bollocks! However, the optional rules in the DMG like facing/rest length establish the game reality of that world. If short rests take 5 minutes, then that's how long they take. It would be absurd for each player to decide how long short rests take for them, with different rest lengths for different PCs! It would be like each PC having their own Law of Gravity! [/QUOTE]
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[UPDATED] Most D&D Players Prefer Humans - Without Feats!
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