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<blockquote data-quote="MarauderX" data-source="post: 1097228" data-attributes="member: 9990"><p>Not d20? How will I ever use THAC0? Are they switching to d6 like shadowrun? Either way, bring OD&D back I say. </p><p>[rant]</p><p>I agree that 3.5 spends too much time with nuances that just don't seem like they matter, such as skill points and feats. OD&D: Are you doing something difficult? Then roll an ability check, that's it, move on. No checking a jump skill, and tallying the points added for synergy bonuses. Debates become moot points; the DM is right, you are wrong, and there will be no looking through a book to prove who is correct. Combat and other checks move faster in the game, as you don't need to make a pre-catagorized skill rolls or try to max out your feats to work to your advantage. </p><p></p><p>Too much time is spent on the details ever since 1E, let alone 3.5E, and it's too complicated for every DM to know when a PC has used too many skill points or feats. It's a huge undertaking for a DM to check up on the PCs and NPCs during a battle with critters that have a myriad of talents, and the combat can drag out unnecessarily long for as many die rolls as you make. Slimming it down to make things move faster causes uproar from the players that think they need to take advantage of every bonus they can add. If there were no tertiary bonuses to tack on to everything a PC does, everyone at the table wouldn't have to sit around and listen as each PC counts up their bonuses. And then when the DM gets into it, everyone may as well take a 5 minute break while the tallying goes on. Granted it gets faster as you get used to the rules, but with so many modifiers to be aware of it is hard to remember all of them in the course of a battle and expect it to move quickly. </p><p></p><p>I remember the "old" days, when fighters without feats got 1 whack at a time on BBEGs, making 1 roll with minimal modifiers to worry about. The modifiers were the same all the time, and once you knew what it was you had that applied to all your attacks. </p><p></p><p>I won't go into all of the other things that are so much different, but the flow of the game is what I am worried about and how it has been bogged down with rules, interpretations of rules, and house rules. </p><p>Meow, meow, I'll have some cheese to go with my whine., meow.</p><p>[/rant]</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1097228, member: 9990"] Not d20? How will I ever use THAC0? Are they switching to d6 like shadowrun? Either way, bring OD&D back I say. [rant] I agree that 3.5 spends too much time with nuances that just don't seem like they matter, such as skill points and feats. OD&D: Are you doing something difficult? Then roll an ability check, that's it, move on. No checking a jump skill, and tallying the points added for synergy bonuses. Debates become moot points; the DM is right, you are wrong, and there will be no looking through a book to prove who is correct. Combat and other checks move faster in the game, as you don't need to make a pre-catagorized skill rolls or try to max out your feats to work to your advantage. Too much time is spent on the details ever since 1E, let alone 3.5E, and it's too complicated for every DM to know when a PC has used too many skill points or feats. It's a huge undertaking for a DM to check up on the PCs and NPCs during a battle with critters that have a myriad of talents, and the combat can drag out unnecessarily long for as many die rolls as you make. Slimming it down to make things move faster causes uproar from the players that think they need to take advantage of every bonus they can add. If there were no tertiary bonuses to tack on to everything a PC does, everyone at the table wouldn't have to sit around and listen as each PC counts up their bonuses. And then when the DM gets into it, everyone may as well take a 5 minute break while the tallying goes on. Granted it gets faster as you get used to the rules, but with so many modifiers to be aware of it is hard to remember all of them in the course of a battle and expect it to move quickly. I remember the "old" days, when fighters without feats got 1 whack at a time on BBEGs, making 1 roll with minimal modifiers to worry about. The modifiers were the same all the time, and once you knew what it was you had that applied to all your attacks. I won't go into all of the other things that are so much different, but the flow of the game is what I am worried about and how it has been bogged down with rules, interpretations of rules, and house rules. Meow, meow, I'll have some cheese to go with my whine., meow. [/rant] [/QUOTE]
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