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[UPDATED] Out of the Abyss Reviews Have Started Rolling In
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<blockquote data-quote="turkeygiant" data-source="post: 7680075" data-attributes="member: 6787083"><p>I saw it at indigo and bought it on the spot for cover price...ouch my wallet, I think it is closer to $40 on amazon.ca and indigo.ca than $32 though</p><p></p><p>anyways here are my thoughts I posted in the enworld review section;</p><p></p><p>"<span style="color: #000000">I really like the campaign elements of this book. The NPCs are colourful and bizarre characters, they should work really well as allies or antagonists to the PCs, sometimes even both at the same time. The randomly generated encounters really make the Underdark feel alive, I don't think players will be saying "oh its just a random encounter", they feel like they really mesh well with the main story. I also like the degree of complexity in the dungeons, they feel like they skew a bit more naturalistic/simple than the previous 5e modules which will make them work better with the theater of the mind assumptions of 5e. You don't have that feeling that "nobody would ever build something this arbitrarily convoluted" you get in more gamified dungeons.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">My only complaint is that the book is very light on added system content, no new spells, no new races, half of the six new magic items are re-skins of existing ones. The regular bestiary section is satisfactory, though they could have introduced a few more "new" underdark creature in addition to the variation on existing ones like duregar and myconids. The Demon Lords are all pretty impressive, any one of them being worthy of being the final boss of a campaign, but I feel like the 16 pages dedicated just to them could have been better utilized adding more variety to the regular bestiary and magic items."</span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="turkeygiant, post: 7680075, member: 6787083"] I saw it at indigo and bought it on the spot for cover price...ouch my wallet, I think it is closer to $40 on amazon.ca and indigo.ca than $32 though anyways here are my thoughts I posted in the enworld review section; "[COLOR=#000000]I really like the campaign elements of this book. The NPCs are colourful and bizarre characters, they should work really well as allies or antagonists to the PCs, sometimes even both at the same time. The randomly generated encounters really make the Underdark feel alive, I don't think players will be saying "oh its just a random encounter", they feel like they really mesh well with the main story. I also like the degree of complexity in the dungeons, they feel like they skew a bit more naturalistic/simple than the previous 5e modules which will make them work better with the theater of the mind assumptions of 5e. You don't have that feeling that "nobody would ever build something this arbitrarily convoluted" you get in more gamified dungeons. My only complaint is that the book is very light on added system content, no new spells, no new races, half of the six new magic items are re-skins of existing ones. The regular bestiary section is satisfactory, though they could have introduced a few more "new" underdark creature in addition to the variation on existing ones like duregar and myconids. The Demon Lords are all pretty impressive, any one of them being worthy of being the final boss of a campaign, but I feel like the 16 pages dedicated just to them could have been better utilized adding more variety to the regular bestiary and magic items."[/COLOR][COLOR=#000000] [/COLOR] [/QUOTE]
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