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[UPDATED] Pathfinder Unchained Contents Spoilers
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<blockquote data-quote="CubeB" data-source="post: 7667579" data-attributes="member: 6774905"><p><em>Pathfinder Unchained</em> is shipping to Paizo's subscribers. Below you'll find a quick look at the table of contents, introducing the five chapters of the book and what's in each. The book seems crammed full of new optional rules and systems.[HQ] UPDATE: Be sure to scroll down to the comments below this article where a sequence of posts provides large amounts of detail about the book's content![/HQ]</p><p>[PRBREAK][/PRBREAK]</p><p style="text-align: center">[ATTACH=full]109405[/ATTACH]</p><p></p><p>Unfortunately, I got my copy on the one day of the week where I work until 10 at night.</p><p></p><p>But I can give you a brief rundown of the table of contents! </p><p></p><p><strong>Chapter 1 </strong>features the unchained versions of the Barbarian, Monk, Rogue, and Summoner. </p><p>It also has a section for determining "Fractional Base Bonuses" for multiclassing purposes, and a section for "Staggered Advancement" that lets you increase BAB, Saves, or HP between levels.</p><p></p><p><strong>Chapter 2</strong> is all about the skills and options. Background Skills, Consolidated Skills, Skill Groups... also expanded rules for Craft and Profession. It also turns out that the Rogue's new "skill tricks" are available to all classes with a feat. The Variant Multiclassing rules are also in this section, but doesn't include options from the Advanced Class Guide.</p><p></p><p><strong>Chapter 3 </strong>has rules for removing alignment, a revised action economy (three simple actions per turn, one between turn action), a system for removing Iterative attacks (which lets you deal an additional hit of damage for every 5 points above their AC you rolled) , rules for Stamina and Combat Tricks, and rules for wounds, diseases, and poison.</p><p></p><p><strong>Chapter 4 </strong>is all about magic. It has a simplified spellcasting system, alterations to spells, new material components that can modify spells, and some extensive magic item tweaks. </p><p></p><p>DMs can either remove magic items entirely (making the bonuses inherent), have magic items grant a bonus in addition to their normal effect (similar to 4e and 13th Age), or have them scale with level. There's also a system for making new ones that promises to be an "adventure".</p><p></p><p><strong>Chapter 5 </strong>is dedicated to the quick monster creation rules.</p><p></p><p>I would like to answer more questions, but I really need to get going. Can't wait to get a chance to really read this!</p><p></p><p>[HQ] UPDATE: Be sure to scroll down to the comments below this article where a sequence of posts provides large amounts of detail about the book's content![/HQ]</p></blockquote><p></p>
[QUOTE="CubeB, post: 7667579, member: 6774905"] [I]Pathfinder Unchained[/I] is shipping to Paizo's subscribers. Below you'll find a quick look at the table of contents, introducing the five chapters of the book and what's in each. The book seems crammed full of new optional rules and systems.[HQ] UPDATE: Be sure to scroll down to the comments below this article where a sequence of posts provides large amounts of detail about the book's content![/HQ] [PRBREAK][/PRBREAK] [CENTER][ATTACH=FULL]109405[/ATTACH][/CENTER] Unfortunately, I got my copy on the one day of the week where I work until 10 at night. But I can give you a brief rundown of the table of contents! [B]Chapter 1 [/B]features the unchained versions of the Barbarian, Monk, Rogue, and Summoner. It also has a section for determining "Fractional Base Bonuses" for multiclassing purposes, and a section for "Staggered Advancement" that lets you increase BAB, Saves, or HP between levels. [B]Chapter 2[/B] is all about the skills and options. Background Skills, Consolidated Skills, Skill Groups... also expanded rules for Craft and Profession. It also turns out that the Rogue's new "skill tricks" are available to all classes with a feat. The Variant Multiclassing rules are also in this section, but doesn't include options from the Advanced Class Guide. [B]Chapter 3 [/B]has rules for removing alignment, a revised action economy (three simple actions per turn, one between turn action), a system for removing Iterative attacks (which lets you deal an additional hit of damage for every 5 points above their AC you rolled) , rules for Stamina and Combat Tricks, and rules for wounds, diseases, and poison. [B]Chapter 4 [/B]is all about magic. It has a simplified spellcasting system, alterations to spells, new material components that can modify spells, and some extensive magic item tweaks. DMs can either remove magic items entirely (making the bonuses inherent), have magic items grant a bonus in addition to their normal effect (similar to 4e and 13th Age), or have them scale with level. There's also a system for making new ones that promises to be an "adventure". [B]Chapter 5 [/B]is dedicated to the quick monster creation rules. I would like to answer more questions, but I really need to get going. Can't wait to get a chance to really read this! [HQ] UPDATE: Be sure to scroll down to the comments below this article where a sequence of posts provides large amounts of detail about the book's content![/HQ] [/QUOTE]
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