Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[UPDATED] Pathfinder Unchained Contents Spoilers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CubeB" data-source="post: 7667584" data-attributes="member: 6774905"><p>Oh crap, front page. </p><p></p><p>So, for the record, the deeper I look into this book, the more I'm trying to clarify what's going on.</p><p></p><p>So, when I can, I'm going to put a few little blurbs here.</p><p></p><p>The first one is Variant Multiclassing. </p><p></p><p>Variant Multiclassing is theoretically compatible with normal multiclassing, though the book advises that you stick with one or the other. As it stands, only classes published before the Advanced Class Guide's release are in this book. I'm guessing that ACG classes will be in some sort of "Unchained Origins" Player Companion. </p><p></p><p>You get Variant Multiclass options at 3rd, 7th, 11th, 15th, and 19th levels. If your secondary class has a deity, code of honor, or aura, you get that at first level.</p><p></p><p>Variant Multiclasses don't grant spell, save, or BAB progression; they only give class features. They also usually suffer a -2 to -4 penalty on level based effects. </p><p></p><p>Going through things REALLY FAST...</p><p></p><p>The barbarian gets the power to rage, plus uncanny dodge and DR.</p><p></p><p>The bard gets Bardic Knowledge, plus some bardic performances.</p><p></p><p>The cleric gets a domain, plus a channeling ability and spontaneous curing.</p><p></p><p>The Druid gets a companion, wild empathy, and wildshape, though all are weaker than a normal druids.</p><p></p><p>A Fighter gets bravery and the training options.</p><p></p><p>The monk gets unarmed strike, evasion, and a ki pool, plus a very late game armor bonus.</p><p></p><p>The Paladin gets Detect Evil, Lay on Hands, Smite, Mercy, and Divine Bond to a weapon.</p><p></p><p>The ranger gets tracking, favored enemy and terrain, woodland stride, swift tracker, and quarry.</p><p></p><p>The rogue gets trapfinding, sneak attack, uncanny dodge, and evasion.</p><p></p><p>The sorcerer gets limited bloodline access.</p><p></p><p>The Wizard gets access to school powers, a familiar, a cantrip, and a discovery.</p><p></p><p>The Alchemist gets bonuses to alchemy, bombs, mutagen, and poisoning.</p><p></p><p>The Cavalier gets an order, the power to issue a challenge, and the tactician ability.</p><p></p><p>The Gunslinger gets Guns n' Deeds. </p><p></p><p>Inquisitor gets stern gaze, judgement, and solo tactics.</p><p></p><p>Magus gets an arcane pool and arcana, plus limited spellstrike access.</p><p></p><p>An Oracle gets a Curse, and a mystery with limited revelation access. Also an orison (what is with these classes and giving 0 level spells as a mid game ability?)</p><p></p><p>Summoner gets Summon Monster, a weaker Eidolon, Shield Ally, and Aspect.</p><p></p><p>The witch gets a familiar, hexes, and yet another mid-game cantrip.</p><p></p><p></p><p>Over all, the options are interesting. Most of the really iconic options you'd want to dip for don't come in until about level 11 or so, however. Also, an abnormally high number of variant multiclasses give out the ability to cast a single cantrip at will as the level 7/11 ability.</p></blockquote><p></p>
[QUOTE="CubeB, post: 7667584, member: 6774905"] Oh crap, front page. So, for the record, the deeper I look into this book, the more I'm trying to clarify what's going on. So, when I can, I'm going to put a few little blurbs here. The first one is Variant Multiclassing. Variant Multiclassing is theoretically compatible with normal multiclassing, though the book advises that you stick with one or the other. As it stands, only classes published before the Advanced Class Guide's release are in this book. I'm guessing that ACG classes will be in some sort of "Unchained Origins" Player Companion. You get Variant Multiclass options at 3rd, 7th, 11th, 15th, and 19th levels. If your secondary class has a deity, code of honor, or aura, you get that at first level. Variant Multiclasses don't grant spell, save, or BAB progression; they only give class features. They also usually suffer a -2 to -4 penalty on level based effects. Going through things REALLY FAST... The barbarian gets the power to rage, plus uncanny dodge and DR. The bard gets Bardic Knowledge, plus some bardic performances. The cleric gets a domain, plus a channeling ability and spontaneous curing. The Druid gets a companion, wild empathy, and wildshape, though all are weaker than a normal druids. A Fighter gets bravery and the training options. The monk gets unarmed strike, evasion, and a ki pool, plus a very late game armor bonus. The Paladin gets Detect Evil, Lay on Hands, Smite, Mercy, and Divine Bond to a weapon. The ranger gets tracking, favored enemy and terrain, woodland stride, swift tracker, and quarry. The rogue gets trapfinding, sneak attack, uncanny dodge, and evasion. The sorcerer gets limited bloodline access. The Wizard gets access to school powers, a familiar, a cantrip, and a discovery. The Alchemist gets bonuses to alchemy, bombs, mutagen, and poisoning. The Cavalier gets an order, the power to issue a challenge, and the tactician ability. The Gunslinger gets Guns n' Deeds. Inquisitor gets stern gaze, judgement, and solo tactics. Magus gets an arcane pool and arcana, plus limited spellstrike access. An Oracle gets a Curse, and a mystery with limited revelation access. Also an orison (what is with these classes and giving 0 level spells as a mid game ability?) Summoner gets Summon Monster, a weaker Eidolon, Shield Ally, and Aspect. The witch gets a familiar, hexes, and yet another mid-game cantrip. Over all, the options are interesting. Most of the really iconic options you'd want to dip for don't come in until about level 11 or so, however. Also, an abnormally high number of variant multiclasses give out the ability to cast a single cantrip at will as the level 7/11 ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[UPDATED] Pathfinder Unchained Contents Spoilers
Top