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[UPDATED] Pathfinder Unchained Contents Spoilers
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<blockquote data-quote="CubeB" data-source="post: 7667602" data-attributes="member: 6774905"><p>OKAY ONE MORE POST BEFORE I HAVE TO GO.</p><p></p><p>Magic.</p><p></p><p>First section: Simplified Spellcasting. This kicks in at level 7, and essentially makes your lowest levels of spells spontaneous. You get fewer total spells per day, but don't have to prepare those spells. Not bad.</p><p></p><p>Limited Magic: All spells use the minimum possible caster level and ability score for the level at which they're cast. I see why this is here, but I don't see it finding major use. A lot of the options in this chapter have rules for bypassing the limited magic rules if you're in a game that uses them, though.</p><p></p><p>Wild Magic is an option (complete with surges), but my favorite thing is Active Spellcasting, which lets you Overclock spells with Spellcraft checks, Spell Attack Rolls as opposed to normal saving throws for enemies, Spell Crits, and (I guess if you like this sort of thing!) spell fumbles.</p><p></p><p>Finally, there are esoteric components. These can either be used in the place of a component pouch, or be added to a spell to buff them. There is an option to make these the only way to cast spells as well, if you want to limit spellcasting further.</p></blockquote><p></p>
[QUOTE="CubeB, post: 7667602, member: 6774905"] OKAY ONE MORE POST BEFORE I HAVE TO GO. Magic. First section: Simplified Spellcasting. This kicks in at level 7, and essentially makes your lowest levels of spells spontaneous. You get fewer total spells per day, but don't have to prepare those spells. Not bad. Limited Magic: All spells use the minimum possible caster level and ability score for the level at which they're cast. I see why this is here, but I don't see it finding major use. A lot of the options in this chapter have rules for bypassing the limited magic rules if you're in a game that uses them, though. Wild Magic is an option (complete with surges), but my favorite thing is Active Spellcasting, which lets you Overclock spells with Spellcraft checks, Spell Attack Rolls as opposed to normal saving throws for enemies, Spell Crits, and (I guess if you like this sort of thing!) spell fumbles. Finally, there are esoteric components. These can either be used in the place of a component pouch, or be added to a spell to buff them. There is an option to make these the only way to cast spells as well, if you want to limit spellcasting further. [/QUOTE]
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[UPDATED] Pathfinder Unchained Contents Spoilers
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