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[UPDATED] Pathfinder Unchained Contents Spoilers
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<blockquote data-quote="CubeB" data-source="post: 7667609" data-attributes="member: 6774905"><p>I'm off work, which means MORE SPOILERS.</p><p></p><p>First, lemme answer your question... there are three new magic item systems, but none of them get rid of wealth by level, strictly speaking.</p><p></p><p>The first is Automatic Bonus Progression, in which your WbL is cut in half in exchange for regular improvements to your character. The chart also has options for limiting access to normal magic items, in which case you speed up bonus progression to compensate. It covers all of the Enhancement, Deflection, and Resistance bonuses you need. Magic Weapons and Armor still exist, but don't grant bonuses, just abilities. You could theoretically get rid of WPL with this, though. </p><p></p><p>The second system is innate item bonuses, which actually makes everything more expensive. In this case, you get the appropriate slot bonus regardless of what item you have in that slot, but everything gets a price jump to compensate for the increased abilities. If I used this system, I'd just ignore gold and give out items regularly. </p><p></p><p>The last system is Scaling items, which I love. They level up with you, and can unlock some cool abilities over time. (I like the Sacred Avenger, which slowly blossoms into a full scale Holy Avenger with time). My one complaint is that the system requires some weird math gymnastics based on wealth per level and how much a scaling item is actually worth.</p></blockquote><p></p>
[QUOTE="CubeB, post: 7667609, member: 6774905"] I'm off work, which means MORE SPOILERS. First, lemme answer your question... there are three new magic item systems, but none of them get rid of wealth by level, strictly speaking. The first is Automatic Bonus Progression, in which your WbL is cut in half in exchange for regular improvements to your character. The chart also has options for limiting access to normal magic items, in which case you speed up bonus progression to compensate. It covers all of the Enhancement, Deflection, and Resistance bonuses you need. Magic Weapons and Armor still exist, but don't grant bonuses, just abilities. You could theoretically get rid of WPL with this, though. The second system is innate item bonuses, which actually makes everything more expensive. In this case, you get the appropriate slot bonus regardless of what item you have in that slot, but everything gets a price jump to compensate for the increased abilities. If I used this system, I'd just ignore gold and give out items regularly. The last system is Scaling items, which I love. They level up with you, and can unlock some cool abilities over time. (I like the Sacred Avenger, which slowly blossoms into a full scale Holy Avenger with time). My one complaint is that the system requires some weird math gymnastics based on wealth per level and how much a scaling item is actually worth. [/QUOTE]
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