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[UPDATED] Pathfinder Unchained Contents Spoilers
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<blockquote data-quote="CubeB" data-source="post: 7667611" data-attributes="member: 6774905"><p>Monster creation in chapter 5 is a 9 step program.</p><p></p><p>Step 1 is choosing an array, which is basically a monster class. The options are Combatant, Expert, and Spellcaster. These determine stats, skills, damage... all of that.</p><p></p><p>Step 2 are the grafts, which represent either creature types or classes (choose which one is more important to the monster). Classes from the ACG don't have grafts.</p><p></p><p>Step 3 include optional subtypes like Orc or Shapechanger, that you can add to the graft.</p><p></p><p>Step 4 is a list of template grafts, like Half Dragon and Vampire.</p><p></p><p>Step 5 determines the size.</p><p></p><p>Step 6 is a system for choosing spells, and has a specific set of spell lists for certain archetypes, like Alchemist, Infernal, or Madness.</p><p></p><p>Step 7 consists of monster options that mimic universal monster rules, class abilities, or what have you. (Check out the Laser Flumph on page 236!)</p><p></p><p>Step 8 is skill selection, which your array mostly determines. </p><p></p><p>And step 9 is a damage chart. </p><p></p><p></p><p>It's a long chapter, but that's only because it's got a lot of options. It actually doesn't seem that difficult.</p></blockquote><p></p>
[QUOTE="CubeB, post: 7667611, member: 6774905"] Monster creation in chapter 5 is a 9 step program. Step 1 is choosing an array, which is basically a monster class. The options are Combatant, Expert, and Spellcaster. These determine stats, skills, damage... all of that. Step 2 are the grafts, which represent either creature types or classes (choose which one is more important to the monster). Classes from the ACG don't have grafts. Step 3 include optional subtypes like Orc or Shapechanger, that you can add to the graft. Step 4 is a list of template grafts, like Half Dragon and Vampire. Step 5 determines the size. Step 6 is a system for choosing spells, and has a specific set of spell lists for certain archetypes, like Alchemist, Infernal, or Madness. Step 7 consists of monster options that mimic universal monster rules, class abilities, or what have you. (Check out the Laser Flumph on page 236!) Step 8 is skill selection, which your array mostly determines. And step 9 is a damage chart. It's a long chapter, but that's only because it's got a lot of options. It actually doesn't seem that difficult. [/QUOTE]
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