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[UPDATED] RAGE OF DEMONS! New D&D Storyline Features Drizzt, Underdark, & Demon Lords!
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<blockquote data-quote="Mercule" data-source="post: 7670586" data-attributes="member: 5100"><p>Yeah. I try not to cross the line to "FR suxxors" because I do get that Ed was/is very passionate about it. I only wish my home brew was half as richly detailed as the Realms.</p><p></p><p>Nothing is truly generic. Mystara comes closest, but even that has a personality. So do Greyhawk and the Realms. Some of it is very hard to verbalize, but it's there. I didn't really care for Mystara or the Realms. I like Greyhawk, but probably wouldn't have cared if I'd started with the "From the Ashes" instead of the gold and red box. My home setting could be considered generic, but it's different than those three. Sometimes, the devil really is in the details:</p><p></p><p>When I opened the original grey box, I found the maps to be aesthetically displeasing. The only thing I really remember is something about the giant glacier being next to the desert. My buddy said "that's the thing, this world is <u>that</u> magic-rich," and I think that one line, as much as anything turned me off the setting. And, yeah, I know he didn't know any more than I did.</p><p></p><p>I like elves, but I hate the physical description of the Realms elves. (Like I said, details.)</p><p></p><p>Caves, even stupidly large ones big enough to hold a city, are fine. The idea of the Underdark being a fully connected, fully realized subterranean "continent" turns me off.</p><p></p><p>Drow as long-lost, little known, evil cousins to the elves is kinda cool. Drow as the go-to boogy-man, not so much. Part of that is probably related to the whole Underdark thing, though.</p><p></p><p>Major, named NPCs are almost required for a setting to come alive. Generally they are regional or reclusive, though. Drizzt wasn't bad until every game I started had one (or more) players who wanted to clone him -- even if it was a sci-fi game. Also, Elminster was kinda cool when he was just an old wizard who penned articles for Dragon magazine.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7670586, member: 5100"] Yeah. I try not to cross the line to "FR suxxors" because I do get that Ed was/is very passionate about it. I only wish my home brew was half as richly detailed as the Realms. Nothing is truly generic. Mystara comes closest, but even that has a personality. So do Greyhawk and the Realms. Some of it is very hard to verbalize, but it's there. I didn't really care for Mystara or the Realms. I like Greyhawk, but probably wouldn't have cared if I'd started with the "From the Ashes" instead of the gold and red box. My home setting could be considered generic, but it's different than those three. Sometimes, the devil really is in the details: When I opened the original grey box, I found the maps to be aesthetically displeasing. The only thing I really remember is something about the giant glacier being next to the desert. My buddy said "that's the thing, this world is [U]that[/U] magic-rich," and I think that one line, as much as anything turned me off the setting. And, yeah, I know he didn't know any more than I did. I like elves, but I hate the physical description of the Realms elves. (Like I said, details.) Caves, even stupidly large ones big enough to hold a city, are fine. The idea of the Underdark being a fully connected, fully realized subterranean "continent" turns me off. Drow as long-lost, little known, evil cousins to the elves is kinda cool. Drow as the go-to boogy-man, not so much. Part of that is probably related to the whole Underdark thing, though. Major, named NPCs are almost required for a setting to come alive. Generally they are regional or reclusive, though. Drizzt wasn't bad until every game I started had one (or more) players who wanted to clone him -- even if it was a sci-fi game. Also, Elminster was kinda cool when he was just an old wizard who penned articles for Dragon magazine. [/QUOTE]
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[UPDATED] RAGE OF DEMONS! New D&D Storyline Features Drizzt, Underdark, & Demon Lords!
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