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[UPDATED] RAGE OF DEMONS! New D&D Storyline Features Drizzt, Underdark, & Demon Lords!
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<blockquote data-quote="Remathilis" data-source="post: 7670602" data-attributes="member: 7635"><p>I find this kind of self-defeating. A generic adventure (say, akin to Red Hand of Doom, which uses the PHB deities but nothing Greyhawk or Realms-based) is just that; it doesn't fit in anything. I can't find more information on the people, factions, or what is beyond the edge of the Elsir Vale map* in RHoD. And as a "generic" module; it still sucks; it doesn't work in Eberron (No Tiamat, very different take on Goblinoids), Mystara (no Tiamat, very different dragons), Dark Sun, Ravenloft, etc. I MIGHT work ok in Dragonlance (assuming Tahkisis is using hobgoblins instead of draconians) but really, "generic" is code for "ok in Greyhawk and the Realms, your milage may very elsewhere." </p><p></p><p>At that point, you're just as well off if you HAD placed in Oerth or Toril; at least now I don't have to scour the map to find a location for it on one of those worlds...</p><p></p><p>Second, Your criticism of PotA defeats the idea of genericism. You claim PotA has "Greyhawk themes" in it; well, aside from the fact the original ToEE was on Oerth first, I fail to see the themes. So if PotA had been a generic module (say, put in a generic vale with generic stand-in deities) would you still be mad that the "Greyhawk themes" were being used on a non-Greyhawk world? The only major difference would be the Red Larch info would be a generic place nobody heard of and that the Realms would have gotten a section in the back with the other conversion notes. ("Place near Sword Coast...")</p><p></p><p></p><p></p><p>People have clamored for a new Pathfinder setting since 2009. Golarion is nice and a lot of people love its Greyhawk expy/Kitchen sink flavor, but people wanted them to make an "Eberron" or a "Ravenloft" or a "Planescape" setting. Paizo has resisted, and Golarion today is as dense in background as Toril or Oerth is today. </p><p></p><p>I think there is a wise advantage to this; D&D (to my knowledge) is the only RPG (not labeled generic) that doesn't have a default setting. D&D has 7-15, depending on how you categorize them. Great for variety, but the brand is diluted by the fact that you and I don't speak of the same shared world they way a WoD or Pathfinder player does. (Ignoring for a moment homebrews; those exist for everything). So most players end up in their camps (Realmsians, Greyhawkers, Eberronites) and don't branch out. That divided the fanbase in a way Pathfinder has craft-fully avoided (so far).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7670602, member: 7635"] I find this kind of self-defeating. A generic adventure (say, akin to Red Hand of Doom, which uses the PHB deities but nothing Greyhawk or Realms-based) is just that; it doesn't fit in anything. I can't find more information on the people, factions, or what is beyond the edge of the Elsir Vale map* in RHoD. And as a "generic" module; it still sucks; it doesn't work in Eberron (No Tiamat, very different take on Goblinoids), Mystara (no Tiamat, very different dragons), Dark Sun, Ravenloft, etc. I MIGHT work ok in Dragonlance (assuming Tahkisis is using hobgoblins instead of draconians) but really, "generic" is code for "ok in Greyhawk and the Realms, your milage may very elsewhere." At that point, you're just as well off if you HAD placed in Oerth or Toril; at least now I don't have to scour the map to find a location for it on one of those worlds... Second, Your criticism of PotA defeats the idea of genericism. You claim PotA has "Greyhawk themes" in it; well, aside from the fact the original ToEE was on Oerth first, I fail to see the themes. So if PotA had been a generic module (say, put in a generic vale with generic stand-in deities) would you still be mad that the "Greyhawk themes" were being used on a non-Greyhawk world? The only major difference would be the Red Larch info would be a generic place nobody heard of and that the Realms would have gotten a section in the back with the other conversion notes. ("Place near Sword Coast...") People have clamored for a new Pathfinder setting since 2009. Golarion is nice and a lot of people love its Greyhawk expy/Kitchen sink flavor, but people wanted them to make an "Eberron" or a "Ravenloft" or a "Planescape" setting. Paizo has resisted, and Golarion today is as dense in background as Toril or Oerth is today. I think there is a wise advantage to this; D&D (to my knowledge) is the only RPG (not labeled generic) that doesn't have a default setting. D&D has 7-15, depending on how you categorize them. Great for variety, but the brand is diluted by the fact that you and I don't speak of the same shared world they way a WoD or Pathfinder player does. (Ignoring for a moment homebrews; those exist for everything). So most players end up in their camps (Realmsians, Greyhawkers, Eberronites) and don't branch out. That divided the fanbase in a way Pathfinder has craft-fully avoided (so far). [/QUOTE]
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[UPDATED] RAGE OF DEMONS! New D&D Storyline Features Drizzt, Underdark, & Demon Lords!
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