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Updated Spell Card (Template) for D&D 5E using Magic Set Editor (MSE)
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<blockquote data-quote="pdzoch" data-source="post: 6755611" data-attributes="member: 80982"><p>While the new D&D 5E does not really need any spell cards, they are much handier to use than the rule book. And they make it much easier to manage spell lists and prepared spells. Besides, I like being able to add custom spells to the game, especially as a game reward.</p><p></p><p>I had posted an earlier design of these cards early this year. Base on feedback and play testing this year, I have made additional modifications.</p><p>The image below shows an example of what they look like.</p><p></p><p>The background has many options (about 33 in all, including various colors, textures, and several with class icon watermarks behind the spell description). Background can be selected to indicate spell class, spell school, or just to identify spell books (e.g. Player "A" has Blue Spells).</p><p></p><p>The class label beneath the level is optional text.</p><p>The spell school is also optional text.</p><p>The Dragon Orb (9 color options) is designed to color code spell schools, but they are also optional. I suppose you could even use them to identify spell books.</p><p>The Ritual Icon and Concentration Icons are selectable and optional.</p><p>The spell characteristics are all drop down menu selections catered to D&D 5E. </p><p></p><p>[updated files]</p><p>1. Added font files for those who could not find them.</p><p>2. Added Eldritch Knight and Racial to the list of spell classes.</p><p>3. Added Eldritch Knight background card with icon. (Shaman is still included, just in case it comes out in the future).</p><p>4. Added New Oaths, Pacts, and Domains from the Sword Coast Adventurer's Guide.</p><p>5. Reorganized the Spell details to make more room for spell description.</p><p>6. Redesigned graphic background (slightly) to make more room for the spell description.</p><p>7. Made the spell description field larger, and scaleable, but kept the scale limited to readable size font.</p><p>8. Renamed the "flavor text" to "Source Text" (it just made sense to do so and directs players to source when spells have complex and long descriptions)</p><p></p><p>These files have been updated. Latest version 2015-11-11.</p><p></p><p>Read more <a href="https://www.enworld.org/resources/spell-cards-for-d-d-5e-using-magic-set-editor-mse.1245/" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6755611, member: 80982"] While the new D&D 5E does not really need any spell cards, they are much handier to use than the rule book. And they make it much easier to manage spell lists and prepared spells. Besides, I like being able to add custom spells to the game, especially as a game reward. I had posted an earlier design of these cards early this year. Base on feedback and play testing this year, I have made additional modifications. The image below shows an example of what they look like. The background has many options (about 33 in all, including various colors, textures, and several with class icon watermarks behind the spell description). Background can be selected to indicate spell class, spell school, or just to identify spell books (e.g. Player "A" has Blue Spells). The class label beneath the level is optional text. The spell school is also optional text. The Dragon Orb (9 color options) is designed to color code spell schools, but they are also optional. I suppose you could even use them to identify spell books. The Ritual Icon and Concentration Icons are selectable and optional. The spell characteristics are all drop down menu selections catered to D&D 5E. [updated files] 1. Added font files for those who could not find them. 2. Added Eldritch Knight and Racial to the list of spell classes. 3. Added Eldritch Knight background card with icon. (Shaman is still included, just in case it comes out in the future). 4. Added New Oaths, Pacts, and Domains from the Sword Coast Adventurer's Guide. 5. Reorganized the Spell details to make more room for spell description. 6. Redesigned graphic background (slightly) to make more room for the spell description. 7. Made the spell description field larger, and scaleable, but kept the scale limited to readable size font. 8. Renamed the "flavor text" to "Source Text" (it just made sense to do so and directs players to source when spells have complex and long descriptions) These files have been updated. Latest version 2015-11-11. Read more [URL='https://www.enworld.org/resources/spell-cards-for-d-d-5e-using-magic-set-editor-mse.1245/']here[/URL]. [/QUOTE]
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