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[UPDATED!] The Unsung (Female) Half of the D&D Team!
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<blockquote data-quote="Morrus" data-source="post: 7659236" data-attributes="member: 1"><p>Now that <a href="http://www.enworld.org/forum/content.php?2299-On-Chris-Sims-and-Jennifer-Clarke-Wilkes-Layoffs" target="_blank">Jennifer Clarke-Wilkes is no longer at WotC</a>, the core D&D design team of eight people (Mike Mearls, Rodney Thompson, Jeremy Crawford, Greg Bilsland, Chris Perkins, Peter Lee, Matt Sernett, Adam Lee) is comprised solely of men. However, it's easy to overlook the other half of the team, which consists of those not so much in the limelight, and who are essential to the game's success - and who include a number of talented female staff. According to Mike Mearls, the following members of the D&D team are female.</p><p>[PRBREAK][/PRBREAK]</p><p>This amounts to 9 hardworking, essential people. Mike lists them as follows:</p><p></p><ul> <li data-xf-list-type="ul">all of our data collection, polling, research - done by a woman </li> <li data-xf-list-type="ul">our director of publishing, aka the person who decides what we make - a woman </li> <li data-xf-list-type="ul">our marketing senior manager - a woman </li> <li data-xf-list-type="ul">the four person team who created the look of 5e - women </li> <li data-xf-list-type="ul">our licensing director - a woman </li> <li data-xf-list-type="ul">our marketing art director - a woman </li> </ul><p>I don't know the names of all of them (I've listed the ones in the credits of the books below). I've dropped WotC's Jeremy Crawford a quick line, as he's been helpful with providing WotC staff names and positions before, and I'll update this if I hear back. </p><p></p><p>The books themselves mention Kate Irwin, Mari Kolkowsky, Melissa Rapier, Shauna Narciso (art directors), Liz Schuh, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom (brand and marketing), and Emi Tanji, Bree Heiss, and Trich Tochum (graphic designers), which is at least 12 women working on D&D!</p><p></p><p>UPDATE - Jeremy Crawford has responded with an awesome reply which lists many of the people involved with D&D:<p style="margin-left: 20px"></p> <p style="margin-left: 20px">[hq]We're putting the finishing touches on <em>Princes of the Apocalypse</em>, so I need to keep this short for now.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Many committed, talented people work on D&D products at Wizards of the Coast, both inside D&D R&D and outside it. The D&D team spans multiple departments, and it works on the roleplaying game, video games, licensed products, novels, and more. Regarding the RPG, which is my focus, the credits pages of the three core books show that many people had a hand in forming the new edition of the game.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">EN World currently lists the following people being on the D&D team: <strong>Mike Mearls</strong>, <strong>Jeremy Crawford</strong>, <strong>Chris Perkins</strong>, <strong>Greg Bilsland</strong>, <strong>Rodney Thompson</strong>, <strong>Peter Lee</strong>, <strong>Matt Sernett</strong>, and <strong>Adam Lee</strong>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">That list should include <strong>Kate Irwin</strong>, <strong>Dan Gelon</strong>, and <strong>Shauna Narciso</strong>, the art directors who oversee the creation of all art for D&D. The list should also have <strong>Bree Heiss</strong> and <strong>Emi Tanji</strong>, who created the gorgeous interior designs of the core books and who worked tirelessly with me, Chris Perkins, and Kate Irwin to lay out those books. Most recently, Kate, Emi, Chris, and I have been collaborating to bring <em>Princes of the Apocalypse </em>to completion. The way we work, art affects text and vice versa.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The list is only complete with <strong>Richard Whitters</strong>, our amazing R&D concept artist and world builder, who works with Chris Perkins and Adam Lee in shaping the stories and worlds we plan to visit in the coming years. A fun fact: the fabulous condition sketches in the <em>Player's Handbook </em>are by Richard.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The list should name <strong>Chris Youngs</strong>, <strong>Ben Petrisor</strong>, <strong>Tom Olsen</strong>, and <strong>Chris Dupuis</strong>, members of D&D R&D who work with our video game partners; who work on board games, like the upcoming <em>Temple of Elemental Evil</em>; who review numerous licensed products, like the WizKids miniatures; and who are part of our internal testing of the RPG.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The list needs <strong>Nathan Stewart</strong>, <strong>Liz Schuh</strong>, <strong>Chris Lindsay</strong>, <strong>Shelly Mazzanoble</strong>, <strong>Hilary Ross</strong>, <strong>Laura Tommervik</strong>, <strong>Kim Lundstrom</strong>, and <strong>Trevor Kidd</strong>—all members of the D&D brand team. They collaborate with R&D on shaping product plans, creating future stories, gathering playtest data, working with freelancers and outside game studios, planning convention events, and dealing with innumerable other parts of the D&D business.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The list should mention <strong>Chris Tulach</strong>, who oversees the Adventurer's League and who has participated in many design meetings for the RPG over the years.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I could keep going and going. The core books wouldn't have made it out of the building without the D&D project managers—<strong>John Hay</strong> and <strong>Neil Shinkle</strong>—making sure all our departments were working in sync with each other. Our books would never see print without people like <strong>Jefferson Dunlap</strong> and <strong>Cynda Callaway</strong> working with our printers. Our gathering of playtest data and potential errata is always helped by <strong>Sam Simpson</strong> and the rest of our enthusiastic customer service team. We also get feedback and occasional loans of personnel from Magic R&D. For instance, <strong>James Wyatt</strong> did his final work on the <em>Dungeon Master's Guide</em> while on the Magic team.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">And everything we do is in consultation with <strong>Bill Rose</strong>, the vice president of R&D, and with the rest of the company's executive team.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">None of this begins to scratch the surface when it comes to our contractors. People like <strong>Michele Carter</strong>, <strong>Anita Williams</strong>, and <strong>Robert Schwalb</strong> aren't on our staff, but each of them played a key part in creating the fifth edition books. And currently, <strong>Dan Helmick</strong> is a full-time contractor working for us in-house.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Oh boy, I said was going to keep this short. It's easy for me to get enthusiastic when acknowledging the contributions of the diverse group of people who make D&D what it is today![/hq]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Morrus, post: 7659236, member: 1"] Now that [URL="http://www.enworld.org/forum/content.php?2299-On-Chris-Sims-and-Jennifer-Clarke-Wilkes-Layoffs"]Jennifer Clarke-Wilkes is no longer at WotC[/URL], the core D&D design team of eight people (Mike Mearls, Rodney Thompson, Jeremy Crawford, Greg Bilsland, Chris Perkins, Peter Lee, Matt Sernett, Adam Lee) is comprised solely of men. However, it's easy to overlook the other half of the team, which consists of those not so much in the limelight, and who are essential to the game's success - and who include a number of talented female staff. According to Mike Mearls, the following members of the D&D team are female. [PRBREAK][/PRBREAK] This amounts to 9 hardworking, essential people. Mike lists them as follows: [LIST] [*]all of our data collection, polling, research - done by a woman [*]our director of publishing, aka the person who decides what we make - a woman [*]our marketing senior manager - a woman [*]the four person team who created the look of 5e - women [*]our licensing director - a woman [*]our marketing art director - a woman [/LIST] I don't know the names of all of them (I've listed the ones in the credits of the books below). I've dropped WotC's Jeremy Crawford a quick line, as he's been helpful with providing WotC staff names and positions before, and I'll update this if I hear back. The books themselves mention Kate Irwin, Mari Kolkowsky, Melissa Rapier, Shauna Narciso (art directors), Liz Schuh, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom (brand and marketing), and Emi Tanji, Bree Heiss, and Trich Tochum (graphic designers), which is at least 12 women working on D&D! UPDATE - Jeremy Crawford has responded with an awesome reply which lists many of the people involved with D&D:[INDENT] [hq]We're putting the finishing touches on [I]Princes of the Apocalypse[/I], so I need to keep this short for now. Many committed, talented people work on D&D products at Wizards of the Coast, both inside D&D R&D and outside it. The D&D team spans multiple departments, and it works on the roleplaying game, video games, licensed products, novels, and more. Regarding the RPG, which is my focus, the credits pages of the three core books show that many people had a hand in forming the new edition of the game. EN World currently lists the following people being on the D&D team: [B]Mike Mearls[/B], [B]Jeremy Crawford[/B], [B]Chris Perkins[/B], [B]Greg Bilsland[/B], [B]Rodney Thompson[/B], [B]Peter Lee[/B], [B]Matt Sernett[/B], and [B]Adam Lee[/B]. That list should include [B]Kate Irwin[/B], [B]Dan Gelon[/B], and [B]Shauna Narciso[/B], the art directors who oversee the creation of all art for D&D. The list should also have [B]Bree Heiss[/B] and [B]Emi Tanji[/B], who created the gorgeous interior designs of the core books and who worked tirelessly with me, Chris Perkins, and Kate Irwin to lay out those books. Most recently, Kate, Emi, Chris, and I have been collaborating to bring [I]Princes of the Apocalypse [/I]to completion. The way we work, art affects text and vice versa. The list is only complete with [B]Richard Whitters[/B], our amazing R&D concept artist and world builder, who works with Chris Perkins and Adam Lee in shaping the stories and worlds we plan to visit in the coming years. A fun fact: the fabulous condition sketches in the [I]Player's Handbook [/I]are by Richard. The list should name [B]Chris Youngs[/B], [B]Ben Petrisor[/B], [B]Tom Olsen[/B], and [B]Chris Dupuis[/B], members of D&D R&D who work with our video game partners; who work on board games, like the upcoming [I]Temple of Elemental Evil[/I]; who review numerous licensed products, like the WizKids miniatures; and who are part of our internal testing of the RPG. The list needs [B]Nathan Stewart[/B], [B]Liz Schuh[/B], [B]Chris Lindsay[/B], [B]Shelly Mazzanoble[/B], [B]Hilary Ross[/B], [B]Laura Tommervik[/B], [B]Kim Lundstrom[/B], and [B]Trevor Kidd[/B]—all members of the D&D brand team. They collaborate with R&D on shaping product plans, creating future stories, gathering playtest data, working with freelancers and outside game studios, planning convention events, and dealing with innumerable other parts of the D&D business. The list should mention [B]Chris Tulach[/B], who oversees the Adventurer's League and who has participated in many design meetings for the RPG over the years. I could keep going and going. The core books wouldn't have made it out of the building without the D&D project managers—[B]John Hay[/B] and [B]Neil Shinkle[/B]—making sure all our departments were working in sync with each other. Our books would never see print without people like [B]Jefferson Dunlap[/B] and [B]Cynda Callaway[/B] working with our printers. Our gathering of playtest data and potential errata is always helped by [B]Sam Simpson[/B] and the rest of our enthusiastic customer service team. We also get feedback and occasional loans of personnel from Magic R&D. For instance, [B]James Wyatt[/B] did his final work on the [I]Dungeon Master's Guide[/I] while on the Magic team. And everything we do is in consultation with [B]Bill Rose[/B], the vice president of R&D, and with the rest of the company's executive team. None of this begins to scratch the surface when it comes to our contractors. People like [B]Michele Carter[/B], [B]Anita Williams[/B], and [B]Robert Schwalb[/B] aren't on our staff, but each of them played a key part in creating the fifth edition books. And currently, [B]Dan Helmick[/B] is a full-time contractor working for us in-house. Oh boy, I said was going to keep this short. It's easy for me to get enthusiastic when acknowledging the contributions of the diverse group of people who make D&D what it is today![/hq] [/INDENT] [/QUOTE]
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