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*Pathfinder & Starfinder
Updated Warmage Variant Spell List
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<blockquote data-quote="Dominic Ladon" data-source="post: 3286881" data-attributes="member: 48975"><p><span style="color: Red">I HAVE UPDATED THIS SPELL LIST BELOW BASED ON COMMENTS SO FAR!!! PLEASE CONTINUE DOWN TO READ THE CURRENT VERSION!!!</span></p><p></p><p>I have created a variant spell list for the Warmage base class. My goal was to make the spell selection not only a little more balanced, as it seemed as though it was a little overpowered before, but also more practical with regards to how similar spells progress through levels as well as what types of spells it seems that a warmage would be apt to use.</p><p></p><p>From my understanding, the Warmage is a class that one is trained in, and it is for this reason that it seems that there would have to be some consistancy with regards to spell progression through levels. For instance, it seems that a logical progression could be seen in evaluating the similar properties of Fireball, Fireburst, Greater Fireburst, and Delayed Blast Fireball. First one would learn about explosions, then how to center them on oneself, then how to make them stronger, and finally, how to control their timing. Using this as an example, it is in my opinion then that some spells, like Fire Seeds, do not fit this logical progression of spell study, in addition to the fact that Fire Seeds seems like a somewhat nature based spell, which it does not seem that a Warmage would learn.</p><p></p><p>Furthermore, there are also some spells that do not seem to fit the typical M O of a Warmage, like Fire Seeds. It seems as though the Warmage is one that's goal is to create mass amounts of destruction and damage, often times accomplishing it in a magical, though tactical way. It is for this reason that I do not see the logic behind spells such as Wail of the Banshee. Instant death to a radius of people doesn't seem like the Warmage's style. It seems as though he would see best to accomplish somewhat the same task with a Meteor Swarm. In addition, the Warmage could also use a spell then like Meteor Swarm to damage a battlefield and other objects, whereas Wail of the Banshee limits itself to creatures. It seems as though through all of the Warmage's training, they would likely be a caster that would be versatile and multifunctional in their spell casting, not limited.</p><p></p><p>Please post any comments and suggestions you may have with regards to the spell list, as I am interested in others' opinions, as well as if they feel it is balanced and justified.</p></blockquote><p></p>
[QUOTE="Dominic Ladon, post: 3286881, member: 48975"] [COLOR=Red]I HAVE UPDATED THIS SPELL LIST BELOW BASED ON COMMENTS SO FAR!!! PLEASE CONTINUE DOWN TO READ THE CURRENT VERSION!!![/COLOR] I have created a variant spell list for the Warmage base class. My goal was to make the spell selection not only a little more balanced, as it seemed as though it was a little overpowered before, but also more practical with regards to how similar spells progress through levels as well as what types of spells it seems that a warmage would be apt to use. From my understanding, the Warmage is a class that one is trained in, and it is for this reason that it seems that there would have to be some consistancy with regards to spell progression through levels. For instance, it seems that a logical progression could be seen in evaluating the similar properties of Fireball, Fireburst, Greater Fireburst, and Delayed Blast Fireball. First one would learn about explosions, then how to center them on oneself, then how to make them stronger, and finally, how to control their timing. Using this as an example, it is in my opinion then that some spells, like Fire Seeds, do not fit this logical progression of spell study, in addition to the fact that Fire Seeds seems like a somewhat nature based spell, which it does not seem that a Warmage would learn. Furthermore, there are also some spells that do not seem to fit the typical M O of a Warmage, like Fire Seeds. It seems as though the Warmage is one that's goal is to create mass amounts of destruction and damage, often times accomplishing it in a magical, though tactical way. It is for this reason that I do not see the logic behind spells such as Wail of the Banshee. Instant death to a radius of people doesn't seem like the Warmage's style. It seems as though he would see best to accomplish somewhat the same task with a Meteor Swarm. In addition, the Warmage could also use a spell then like Meteor Swarm to damage a battlefield and other objects, whereas Wail of the Banshee limits itself to creatures. It seems as though through all of the Warmage's training, they would likely be a caster that would be versatile and multifunctional in their spell casting, not limited. Please post any comments and suggestions you may have with regards to the spell list, as I am interested in others' opinions, as well as if they feel it is balanced and justified. [/QUOTE]
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