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*Pathfinder & Starfinder
Updated Warmage Variant Spell List
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<blockquote data-quote="Dominic Ladon" data-source="post: 3295733" data-attributes="member: 48975"><p>In my first modification, my attempt was to take into account some of the suggestions made prior. I disagreed with the comment that a Warmage would not likely use transmutation. I feel that it is likely that a Warmage would make sure to have spells like Heroism, Tensers Transformation, and Body of War available, so that he could make himself a more worthy melee adversary if the necessity arose. Furthermore, I am sticking to the removal of Fire Storm and Fire Seeds, as they seem to be too "druidy" as someone previously wrote. I can't see a master of arcane warfare throwing an exploding acorn, I'm sorry, its just a weird picture. Secondly, the removal of Fire Storm was not to remove it all together, I chose to swap it out with freezing fog, because it does primarily the same effect, only it is cold damage and has some other status effects. I have also chosen to stick with the removal of Fire Shield as it doesnt seem flashy enough for a Warmage to choose to learn it. That is why I made sure to keep Wall of Ice and Fire, because they are grand flashy, and equally defensive and offensive. I see the Warmage as being an versatile offensive powerhouse, and I feel it is quite possible that a Warmage would have the "best defense is a good offense" mentality. With regards to being versatile, I noticed that a good percentage of the Warmages spells are Fire based, which is all good and dandy until you come across something immune to fire. I don't think that a Warmage would choose spells that would allow him/her to be put into that type of position. (i.e. the inclusion of spells with a variety of damage types). I also agreed that a Warmage wouldn't do divine damage, thus the removal of Flame Strike. Evard's Black Tentacles is a good spell, but it doesn't fit into any type of spell progression that the Warmage would be learning. The Warmage doesn't have Entangle, so it doesn't make sense to have Tentacles. Finally, I removed spells like Flame Arrow and Flame Blade for reasons previously mentioned. It is ONLY fire damage, and it isn't versatile enough for a Warmage to learn it.</p></blockquote><p></p>
[QUOTE="Dominic Ladon, post: 3295733, member: 48975"] In my first modification, my attempt was to take into account some of the suggestions made prior. I disagreed with the comment that a Warmage would not likely use transmutation. I feel that it is likely that a Warmage would make sure to have spells like Heroism, Tensers Transformation, and Body of War available, so that he could make himself a more worthy melee adversary if the necessity arose. Furthermore, I am sticking to the removal of Fire Storm and Fire Seeds, as they seem to be too "druidy" as someone previously wrote. I can't see a master of arcane warfare throwing an exploding acorn, I'm sorry, its just a weird picture. Secondly, the removal of Fire Storm was not to remove it all together, I chose to swap it out with freezing fog, because it does primarily the same effect, only it is cold damage and has some other status effects. I have also chosen to stick with the removal of Fire Shield as it doesnt seem flashy enough for a Warmage to choose to learn it. That is why I made sure to keep Wall of Ice and Fire, because they are grand flashy, and equally defensive and offensive. I see the Warmage as being an versatile offensive powerhouse, and I feel it is quite possible that a Warmage would have the "best defense is a good offense" mentality. With regards to being versatile, I noticed that a good percentage of the Warmages spells are Fire based, which is all good and dandy until you come across something immune to fire. I don't think that a Warmage would choose spells that would allow him/her to be put into that type of position. (i.e. the inclusion of spells with a variety of damage types). I also agreed that a Warmage wouldn't do divine damage, thus the removal of Flame Strike. Evard's Black Tentacles is a good spell, but it doesn't fit into any type of spell progression that the Warmage would be learning. The Warmage doesn't have Entangle, so it doesn't make sense to have Tentacles. Finally, I removed spells like Flame Arrow and Flame Blade for reasons previously mentioned. It is ONLY fire damage, and it isn't versatile enough for a Warmage to learn it. [/QUOTE]
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