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[Updated] Who's Playing What On Fantasy Grounds? Final Stats For 2016!
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<blockquote data-quote="smiteworks" data-source="post: 7719838" data-attributes="member: 87795"><p>You can pay $10 / mo for FG if you prefer monthly subscriptions instead of paying $150 and get the Ultimate version. If your players already have their own licenses, then it is $4/mo or $39 for just a Standard version. All licenses and subscriptions comes with the SRD content, so then you are just back to deciding if you want to buy any additional add-ons instead of building your own. You can now build pretty much everything you need directly in FG, including custom classes, races, spells, items, NPCs, etc. Classes and Races you build or buy now support an easy layout for building in the automation when you level or apply the race or class.</p><p></p><p>We don't set the prices for DLC. This is set by the publishers or content creators. Many content creators and publishers have approved some products to go on sale at certain times of the year. The PHB is currently on sale for $39 and Lost Mine of Phandelver is on sale for $14.99. There is also a bundle that gives 25% off for those people who want to own every single product released for D&D so far and all future products released.</p><p></p><p>MM - $50 is the price for this on all VTTs that support it.</p><p>PHB - $50 for all VTTs that support it (currently only Fantasy Grounds)</p><p>DMG - $50 for all VTTs that support it (currently only on Fantasy Grounds)</p><p>...</p><p>(every single D&D fifth edition product is available as of today for Fantasy Grounds and new products are available at launch)</p><p></p><p>DMs Guild has 100s of cheap add-ons that work with Fantasy Grounds. 50% of those proceeds go back to the creator and you get both a PDF and an FG module for the add-ons that support Fantasy Grounds. We get a 10% portion of those sales if they feature FG modules.</p><p></p><p>I will leave it to others to weigh in feature comparisons. My opinion is that the map support in FG is perfectly functional but not as fully featured as other software in its current state. The combination of DM campaign management, adventure building, character creation, generators, effects management, automation, reference manual support, etc. is far ahead of anything else available. There might be one or two apps that provide 1 or 2 features better than FG does that particular item, but it is the overall package that makes it powerful. </p><p></p><p>It's been around since 2004 and evolved considerably since that time. We often find people who checked it out years ago who don't realize what all it can do now.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7719838, member: 87795"] You can pay $10 / mo for FG if you prefer monthly subscriptions instead of paying $150 and get the Ultimate version. If your players already have their own licenses, then it is $4/mo or $39 for just a Standard version. All licenses and subscriptions comes with the SRD content, so then you are just back to deciding if you want to buy any additional add-ons instead of building your own. You can now build pretty much everything you need directly in FG, including custom classes, races, spells, items, NPCs, etc. Classes and Races you build or buy now support an easy layout for building in the automation when you level or apply the race or class. We don't set the prices for DLC. This is set by the publishers or content creators. Many content creators and publishers have approved some products to go on sale at certain times of the year. The PHB is currently on sale for $39 and Lost Mine of Phandelver is on sale for $14.99. There is also a bundle that gives 25% off for those people who want to own every single product released for D&D so far and all future products released. MM - $50 is the price for this on all VTTs that support it. PHB - $50 for all VTTs that support it (currently only Fantasy Grounds) DMG - $50 for all VTTs that support it (currently only on Fantasy Grounds) ... (every single D&D fifth edition product is available as of today for Fantasy Grounds and new products are available at launch) DMs Guild has 100s of cheap add-ons that work with Fantasy Grounds. 50% of those proceeds go back to the creator and you get both a PDF and an FG module for the add-ons that support Fantasy Grounds. We get a 10% portion of those sales if they feature FG modules. I will leave it to others to weigh in feature comparisons. My opinion is that the map support in FG is perfectly functional but not as fully featured as other software in its current state. The combination of DM campaign management, adventure building, character creation, generators, effects management, automation, reference manual support, etc. is far ahead of anything else available. There might be one or two apps that provide 1 or 2 features better than FG does that particular item, but it is the overall package that makes it powerful. It's been around since 2004 and evolved considerably since that time. We often find people who checked it out years ago who don't realize what all it can do now. [/QUOTE]
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[Updated] Who's Playing What On Fantasy Grounds? Final Stats For 2016!
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