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[UPDATED] WotC Gives You Some Official 5E Modern Armor!
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<blockquote data-quote="CM" data-source="post: 7667574" data-attributes="member: 18340"><p>For those who want a bit more simulation when it comes to firearms vs. armor, I used the following system for my 4e Fallout game and will probably do something similar if I run a 5e modern game:</p><p></p><p>Each weapon has an Armor Penetration (AP) value (from 0 to 4) and each armor has an Armor Value (AV, from 1 to 5) and a Damage Reduction (DR) value (anywhere from 1 to 15 or more).</p><p></p><p>If the weapon's AP exceeds the armor's AV, then the attack deals full damage. If the AV is higher, then the attack's damage is reduced by the DR amount. It was pretty fast in play. </p><p></p><p>Small-caliber pistol rounds had an AP of 0. .357, .44, and .50 rounds were AP 1, 2, and 3 respectively. Shotgun slugs and rifle rounds ranged from AP 1 (20 gauge) to 2 (12 gauge). Rifle rounds started at AP2 for 5.56 and .243, to 3 for .308 and 4 for .50 BMG. Rifles that used pistol rounds (.357 or .44), generally added +1 to the AP.</p><p></p><p></p><p>Ammo types, in order of increasing expense:</p><ul> <li data-xf-list-type="ul">Buckshot shells added +2 attack bonus but reduced AP to 0.</li> <li data-xf-list-type="ul">Wadcutter rounds added Brutal 1.</li> <li data-xf-list-type="ul">+P rounds added Brutal 1 and High Crit.</li> <li data-xf-list-type="ul">Hollow-point rounds added Brutal 2 and High Crit but reduced AP by 1.</li> <li data-xf-list-type="ul">AP rounds (generally only available in rifle rounds) increased AP by 1.</li> </ul><p></p><p><em>And now, back to your regularly-scheduled topic...</em></p></blockquote><p></p>
[QUOTE="CM, post: 7667574, member: 18340"] For those who want a bit more simulation when it comes to firearms vs. armor, I used the following system for my 4e Fallout game and will probably do something similar if I run a 5e modern game: Each weapon has an Armor Penetration (AP) value (from 0 to 4) and each armor has an Armor Value (AV, from 1 to 5) and a Damage Reduction (DR) value (anywhere from 1 to 15 or more). If the weapon's AP exceeds the armor's AV, then the attack deals full damage. If the AV is higher, then the attack's damage is reduced by the DR amount. It was pretty fast in play. Small-caliber pistol rounds had an AP of 0. .357, .44, and .50 rounds were AP 1, 2, and 3 respectively. Shotgun slugs and rifle rounds ranged from AP 1 (20 gauge) to 2 (12 gauge). Rifle rounds started at AP2 for 5.56 and .243, to 3 for .308 and 4 for .50 BMG. Rifles that used pistol rounds (.357 or .44), generally added +1 to the AP. Ammo types, in order of increasing expense: [LIST] [*]Buckshot shells added +2 attack bonus but reduced AP to 0. [*]Wadcutter rounds added Brutal 1. [*]+P rounds added Brutal 1 and High Crit. [*]Hollow-point rounds added Brutal 2 and High Crit but reduced AP by 1. [*]AP rounds (generally only available in rifle rounds) increased AP by 1. [/LIST] [I]And now, back to your regularly-scheduled topic...[/I] [/QUOTE]
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[UPDATED] WotC Gives You Some Official 5E Modern Armor!
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