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<blockquote data-quote="Sinistar" data-source="post: 483128" data-attributes="member: 1945"><p>Here is what I would like to see for Bluffside:</p><p>1) a little more detail on the immediate area. I like the descriptions of the surrounding terrain, but more on the surrounding mountains would be great.</p><p>2) more political information, not just Bluffside proper but also the Gnomes and other local powers.</p><p>3) I will second the request for more info on the ruins. I think this is a cool portion of the book.</p><p></p><p>I bought the book after reading some good reviews here on Enworld, and for a whim. I was hoping for an out of the way city to put into my campaign just to save time. But after the first reading, I have begun restructuring my world to make it fit. The entire concept of a New World and immigrant explorers setting really rocks to me. It triggered a lot of Ideas, and I have started building my new world with limited access so that Bluffside can be one of the major ports of call. </p><p></p><p>The only criticism I have is that I did not like the new races. It is purely a personal preference as the stats seem fine. I have replaced the lizard men with hobgoblins for my campaign and the structure still works politically as well. So any information on their politics still works for me! I am looking forward to the Dry Sands book!</p><p>thanks</p></blockquote><p></p>
[QUOTE="Sinistar, post: 483128, member: 1945"] Here is what I would like to see for Bluffside: 1) a little more detail on the immediate area. I like the descriptions of the surrounding terrain, but more on the surrounding mountains would be great. 2) more political information, not just Bluffside proper but also the Gnomes and other local powers. 3) I will second the request for more info on the ruins. I think this is a cool portion of the book. I bought the book after reading some good reviews here on Enworld, and for a whim. I was hoping for an out of the way city to put into my campaign just to save time. But after the first reading, I have begun restructuring my world to make it fit. The entire concept of a New World and immigrant explorers setting really rocks to me. It triggered a lot of Ideas, and I have started building my new world with limited access so that Bluffside can be one of the major ports of call. The only criticism I have is that I did not like the new races. It is purely a personal preference as the stats seem fine. I have replaced the lizard men with hobgoblins for my campaign and the structure still works politically as well. So any information on their politics still works for me! I am looking forward to the Dry Sands book! thanks [/QUOTE]
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