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<blockquote data-quote="Derulbaskul" data-source="post: 5186901" data-attributes="member: 1581"><p>This is my third or fourth attempt at writing this post.</p><p></p><p>My three main points are:</p><p></p><p>1. I would love to see many of the old classics mined for ideas and/or converted to 4E.</p><p>2. I don't want to see those involved with designing or developing <em>Revenge of the Giants</em> in any sort of design and development role. (Astral giants? That's called change for change's sake: gratuitous change that has nothing to do with the needs of the story. I don't want glowy giants with Sigmund the Sea Monster for a bottom.)</p><p>3. I don't want the old adventures touched unless and until WotC learns to follow their own adventure design advice as someone so accurately posted on the thread offering advice to Rodney Thompson.</p><p></p><p>I would love to see the original <em>Temple of Elemental Evil</em> "done right" (IMO, of course, because I know so many see it as a classic). The 4E story changes make this so much easier.</p><p></p><p>I would also love to see G1-3, D1-3 and then Q1 done as a paragon to epic series (but no astral giants). Let's also see the return of the Slave Lords. I could see that as an heroic tier campaign stretching from 1st through to 10th levels.</p><p></p><p>There's a lot of good material there to be mined. Why constantly reinvent the wheel (and invent astral giants) when there is a stack of good material to be updated? Also, if the updates are done well (which means no astral giants), they have the potential to make sale to fans of the older editions.</p><p></p><p>After all, if Paizo has people like me who don't play their edition but buy all of their products <em>because they are good!</em> then I think WotC could also tap into the non-4E market <em><u>if</u></em> they do the updates well.</p><p></p><p>But I go back to point 3: adventures need to be better designed than they are now.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 5186901, member: 1581"] This is my third or fourth attempt at writing this post. My three main points are: 1. I would love to see many of the old classics mined for ideas and/or converted to 4E. 2. I don't want to see those involved with designing or developing [I]Revenge of the Giants[/I] in any sort of design and development role. (Astral giants? That's called change for change's sake: gratuitous change that has nothing to do with the needs of the story. I don't want glowy giants with Sigmund the Sea Monster for a bottom.) 3. I don't want the old adventures touched unless and until WotC learns to follow their own adventure design advice as someone so accurately posted on the thread offering advice to Rodney Thompson. I would love to see the original [I]Temple of Elemental Evil[/I] "done right" (IMO, of course, because I know so many see it as a classic). The 4E story changes make this so much easier. I would also love to see G1-3, D1-3 and then Q1 done as a paragon to epic series (but no astral giants). Let's also see the return of the Slave Lords. I could see that as an heroic tier campaign stretching from 1st through to 10th levels. There's a lot of good material there to be mined. Why constantly reinvent the wheel (and invent astral giants) when there is a stack of good material to be updated? Also, if the updates are done well (which means no astral giants), they have the potential to make sale to fans of the older editions. After all, if Paizo has people like me who don't play their edition but buy all of their products [I]because they are good![/I] then I think WotC could also tap into the non-4E market [I][U]if[/U][/I] they do the updates well. But I go back to point 3: adventures need to be better designed than they are now. [/QUOTE]
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