Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Updating Arena Fighters and Brawlers and adding a new Thief version
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5894985" data-attributes="member: 87792"><p><span style="color: White"><strong><span style="font-family: 'Arial'"><strong>The Brawler Knight</strong></span></strong></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"><strong>Talented Brawler - Replaces Weapon Talent</strong></span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">When a brawler knight’s offhand is free or grabbing a creature the knight gains a +1 shield bonus to AC and +2 to Fortitude.. Further, a brawler’s fists are treated as a +2/1d8 weapon, and the brawler may use a fist to make a melee basic attack on foe he is grabbing without breaking the grab - and gains combat advantage for the attack. If the Brawler Fighter’s grab would be broken by a forced movement effect on either himself or the grabbed victim he gets a saving throw to cancel the forced movement.</span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span> <strong><span style="font-family: 'Arial'"><strong>Grappling Stance</strong></span></strong></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span> <span style="color: White"><span style="color: #000000"><span style="font-family: 'Arial'"><span style="color: Silver">When you hit a target with a melee basic attack and have a free hand you grab that target.</span></span></span></span></p><p><span style="color: White"><span style="color: #000000"><span style="font-family: 'Arial'"><span style="color: Silver"></span></span></span></span></p><p><span style="color: White"><span style="color: #000000"><span style="font-family: 'Arial'"><span style="color: Silver"></span></span></span> <strong><span style="font-family: 'Arial'"><strong>Punch Out - Replaces Power Strike</strong></span></strong></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">When you hit an enemy with a melee basic attack you may activate Punch Out as you would power strike.</span></span></span></p><p><span style="color: White"><span style="color: Silver"></span> <span style="color: Silver"><span style="font-family: 'Arial'">Effect: Punch Out knocks the foe prone. Level 17: Prone and Dazed until End of Next Turn. Level 27: Stunned until End of Next Turn.</span></span></span></p><p><span style="color: White"><span style="color: Silver"></span> <span style="color: Silver"><span style="font-family: 'Arial'">Special: Any target grabbed by you when you use Punch Out takes damage equal to your strength modifier.</span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span> <strong><span style="font-family: 'Arial'"><strong>Weapon Specialisation: Haul</strong></span></strong><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">When you use Power Strike, after the attack you may shift up to half your speed and slide any grabbed foe an equal number of squares to end adjacent to you. This does not break the grab.</span></span></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"><strong>The Arena Slayer</strong></span></strong></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"><strong>Master of All Arms - Replaces Weapon Talent</strong></span></strong></span> <span style="color: White"></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">If it’s a weapon an Arena Fighter can kill with it. Arena Fighters are proficient with all superior weapons and treat improvised one handed weapons as +2/1d8, and improvised two handed weapons as +2/1d10. Further an Arena Fighter gains a +1 feat bonus to damage per tier (+1 at 1st level, +2 at 11th level, +3 at 21st) for any melee weapon.</span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span> <strong><span style="font-family: 'Arial'"><strong>Smashing Strike</strong></span></strong></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">When an Arena Slayer uses Power Strike with an improvised weapon they may choose to break that weapon, rendering it unusable for combat purposes to do extra damage equal to their strength modifier.</span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span> <strong><span style="font-family: 'Arial'"><strong>Weapon Specialisation: Impressive Blow</strong></span></strong></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">After you use Power Strike with an exotic or improvised weapon the enemy grants combat advantage until the end of your next turn and you gain a +5 power bonus to your next intimidate roll before the end of your next turn. Out of combat you may use this power on inanimate objects for the power bonus.</span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span> <strong><span style="font-family: 'Arial'"><strong>Giant-killing stance</strong></span></strong></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">Effect: You assume the giant killing stance. Until the stance ends you gain a +4 power bonus to damage rolls against foes of a size category larger than you are and to saves against fear effects. Level 11: +6. Level 21: +8.</span></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span> </span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"><strong>The Improvised Thief</strong></span></strong></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">An Improvised Thief treats his fists and feet as +2/1d6 weapons, and improvised weapons as either +2/1d6/Light Thrown (5/7) or +2/1d8 weapons and he gains proficiency with ki focusses. Unarmed and Improvised Weapons count as flails and qualify for Sneak Attack, Weapon Finesse, and Thief Weapon Talent.</span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span> <strong><span style="font-family: 'Arial'"><strong>Mighty Smash - replaces Backstab</strong></span></strong></span></p><p><span style="color: White"><span style="color: Silver"></span></span></p><p><span style="color: White"><span style="color: Silver"></span></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">You attack a distracted target with a mighty blow while he is unbalanced.</span></span></span></p><p><span style="color: White"><span style="color: Silver"></span> <span style="color: Silver"><span style="font-family: 'Arial'">Prerequisite: You must be using a weapon (not unarmed) and the target must grant combat advantage</span></span></span></p><p><span style="color: White"><span style="color: Silver"></span> <span style="color: Silver"><span style="font-family: 'Arial'">Effect: You gain +2 power bonus to the attack roll and do extra damage equal to backstab as normal. In addition the target grants combat advantage until the end of your next turn, and you either break your weapon if mundane or lose it on the floor in the enemy's square if magical.</span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span></span></p><p><span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'"></span></span> <strong><span style="font-family: 'Arial'"><strong>Destructive Trick</strong></span></strong></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="color: Silver"><span style="font-family: 'Arial'">Your attack manages to knock people off guard or cause unexpected damage to the environment. The attack gains the Rattling Keyword.</span></span></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><span style="font-family: 'Arial'"><strong>Notes</strong></span></strong></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: Silver"><span style="font-family: 'Arial'">The damage is deliberately lower for the improvised thief than the thief - +2/d6 < +3/d4 and +2/d8 < +3/d6, and there's no rapier-equivalent. On the other hand it has versatility. Likewise the Arena Slayer - it starts off as a tradeoff of +1 to hit for about +2 damage - but the damage will be caught up with leading to +1 to hit with all proficient weapons vs a greater range of unused proficiencies and better with improvised weapons when you need them (both rarely useful) and some spare feats not spent on effective feat taxes.</span></span></p><p><span style="color: Silver"><span style="font-family: 'Arial'"></span></span></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5894985, member: 87792"] [COLOR=White][B][FONT=Arial][B]The Brawler Knight[/B][/FONT][/B] [B][FONT=Arial][B]Talented Brawler - Replaces Weapon Talent[/B][/FONT][/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]When a brawler knight’s offhand is free or grabbing a creature the knight gains a +1 shield bonus to AC and +2 to Fortitude.. Further, a brawler’s fists are treated as a +2/1d8 weapon, and the brawler may use a fist to make a melee basic attack on foe he is grabbing without breaking the grab - and gains combat advantage for the attack. If the Brawler Fighter’s grab would be broken by a forced movement effect on either himself or the grabbed victim he gets a saving throw to cancel the forced movement. [/FONT][/COLOR] [B][FONT=Arial][B]Grappling Stance[/B][/FONT][/B] [COLOR=Silver] [/COLOR][/COLOR] [COLOR=White][COLOR=#000000][FONT=Arial][COLOR=Silver]When you hit a target with a melee basic attack and have a free hand you grab that target. [/COLOR][/FONT][/COLOR] [B][FONT=Arial][B]Punch Out - Replaces Power Strike[/B][/FONT][/B] [COLOR=Silver] [/COLOR][/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]When you hit an enemy with a melee basic attack you may activate Punch Out as you would power strike.[/FONT] [/COLOR] [COLOR=Silver][FONT=Arial]Effect: Punch Out knocks the foe prone. Level 17: Prone and Dazed until End of Next Turn. Level 27: Stunned until End of Next Turn.[/FONT] [/COLOR] [COLOR=Silver][FONT=Arial]Special: Any target grabbed by you when you use Punch Out takes damage equal to your strength modifier. [/FONT][/COLOR] [B][FONT=Arial][B]Weapon Specialisation: Haul[/B][/FONT][/B][COLOR=Silver] [/COLOR][/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]When you use Power Strike, after the attack you may shift up to half your speed and slide any grabbed foe an equal number of squares to end adjacent to you. This does not break the grab.[/FONT][/COLOR] [B][FONT=Arial][B]The Arena Slayer[/B][/FONT][/B] [B][FONT=Arial][B]Master of All Arms - Replaces Weapon Talent[/B][/FONT][/B][/COLOR] [COLOR=White] [COLOR=Silver] [/COLOR][/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]If it’s a weapon an Arena Fighter can kill with it. Arena Fighters are proficient with all superior weapons and treat improvised one handed weapons as +2/1d8, and improvised two handed weapons as +2/1d10. Further an Arena Fighter gains a +1 feat bonus to damage per tier (+1 at 1st level, +2 at 11th level, +3 at 21st) for any melee weapon. [/FONT][/COLOR] [B][FONT=Arial][B]Smashing Strike[/B][/FONT][/B] [COLOR=Silver] [/COLOR][/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]When an Arena Slayer uses Power Strike with an improvised weapon they may choose to break that weapon, rendering it unusable for combat purposes to do extra damage equal to their strength modifier. [/FONT][/COLOR] [B][FONT=Arial][B]Weapon Specialisation: Impressive Blow[/B][/FONT][/B] [COLOR=Silver] [/COLOR][/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]After you use Power Strike with an exotic or improvised weapon the enemy grants combat advantage until the end of your next turn and you gain a +5 power bonus to your next intimidate roll before the end of your next turn. Out of combat you may use this power on inanimate objects for the power bonus. [/FONT][/COLOR] [B][FONT=Arial][B]Giant-killing stance[/B][/FONT][/B] [COLOR=Silver] [/COLOR][/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]Effect: You assume the giant killing stance. Until the stance ends you gain a +4 power bonus to damage rolls against foes of a size category larger than you are and to saves against fear effects. Level 11: +6. Level 21: +8.[/FONT] [/COLOR] [B][FONT=Arial][B]The Improvised Thief[/B][/FONT][/B] [COLOR=Silver] [/COLOR][/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]An Improvised Thief treats his fists and feet as +2/1d6 weapons, and improvised weapons as either +2/1d6/Light Thrown (5/7) or +2/1d8 weapons and he gains proficiency with ki focusses. Unarmed and Improvised Weapons count as flails and qualify for Sneak Attack, Weapon Finesse, and Thief Weapon Talent. [/FONT][/COLOR] [B][FONT=Arial][B]Mighty Smash - replaces Backstab[/B][/FONT][/B] [COLOR=Silver] [/COLOR][/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]You attack a distracted target with a mighty blow while he is unbalanced.[/FONT] [/COLOR] [COLOR=Silver][FONT=Arial]Prerequisite: You must be using a weapon (not unarmed) and the target must grant combat advantage[/FONT] [/COLOR] [COLOR=Silver][FONT=Arial]Effect: You gain +2 power bonus to the attack roll and do extra damage equal to backstab as normal. In addition the target grants combat advantage until the end of your next turn, and you either break your weapon if mundane or lose it on the floor in the enemy's square if magical. [/FONT][/COLOR] [B][FONT=Arial][B]Destructive Trick[/B][/FONT][/B] [/COLOR] [COLOR=White][COLOR=Silver][FONT=Arial]Your attack manages to knock people off guard or cause unexpected damage to the environment. The attack gains the Rattling Keyword.[/FONT][/COLOR] [B][FONT=Arial][B]Notes[/B][/FONT][/B] [/COLOR] [COLOR=Silver][FONT=Arial]The damage is deliberately lower for the improvised thief than the thief - +2/d6 < +3/d4 and +2/d8 < +3/d6, and there's no rapier-equivalent. On the other hand it has versatility. Likewise the Arena Slayer - it starts off as a tradeoff of +1 to hit for about +2 damage - but the damage will be caught up with leading to +1 to hit with all proficient weapons vs a greater range of unused proficiencies and better with improvised weapons when you need them (both rarely useful) and some spare feats not spent on effective feat taxes. [/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Updating Arena Fighters and Brawlers and adding a new Thief version
Top