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Updating classic 1E adventures
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<blockquote data-quote="BJP" data-source="post: 2042722" data-attributes="member: 28849"><p>Hi,</p><p> </p><p>Just thought I'd introduce myself - new to the site.</p><p> </p><p>Have played D&D since - oh, somewhere around 84. Played the plethora of classic games that existed at that time, that have since disappeared - but it was always D&D that I came back to. Have had a hiatus away from the game (enough time to acquire some maturity, a wife and an emmigration). Am now returning to the fold...</p><p> </p><p>Have just ebayed some of the classic 1e adventures that I have such fond memories of - in particular the Slavelords (A1-4) and the Giants / Underdark campaign (GDQ1-7). Am starting to do the conversions, just wanted some pointers / suggestions.</p><p> </p><p>In particular - against the giants. I remember these as being levels 8-12 - starting at the low end of that range. Given the power of 3.5e giants, I see this as being a slaughter. I'm thinking of starting the Steading at around EL11 (the same as 4 hill giants), and progressing through EL12 for the Rift and 13-14 for the Halls. This should hopefully give the epic scope of the encounters I feel is deserved - heros against hordes of giants. As they progress (I always liked Erelhi-Cinlu and the Vault as a fantastic place for both role- and roll-playing - it's one of those totally open-ended areas with so many potential plot-hooks) I'm thinking around EL18 by the time they start an assault on the Fane of Lolth.</p><p> </p><p>So - some questions. Do these levels sound about right? What about the assault of the demonweb pits? Isn't Lolth supposed to be some uber-goddess now?I assume she has more than 66hp and a couple of heal spells to take care of herself? If she is now way powerful (and I have no idea whether she is statted - although I've seen some mention of some of the other demonlords and they seem to be fairly high CR)? Any suggestions about how to end the campaign if the demonweb pits aren't an option? I was thinking either unseating her power on the prime (presumably through actions in Erelhi-Cinlu), or something more subterfuge based in the Abyss? Does anyone else have any thoughts / experiences / fond memories of these classics they would like to share?</p><p> </p><p>All the best,</p><p>Jim.</p></blockquote><p></p>
[QUOTE="BJP, post: 2042722, member: 28849"] Hi, Just thought I'd introduce myself - new to the site. Have played D&D since - oh, somewhere around 84. Played the plethora of classic games that existed at that time, that have since disappeared - but it was always D&D that I came back to. Have had a hiatus away from the game (enough time to acquire some maturity, a wife and an emmigration). Am now returning to the fold... Have just ebayed some of the classic 1e adventures that I have such fond memories of - in particular the Slavelords (A1-4) and the Giants / Underdark campaign (GDQ1-7). Am starting to do the conversions, just wanted some pointers / suggestions. In particular - against the giants. I remember these as being levels 8-12 - starting at the low end of that range. Given the power of 3.5e giants, I see this as being a slaughter. I'm thinking of starting the Steading at around EL11 (the same as 4 hill giants), and progressing through EL12 for the Rift and 13-14 for the Halls. This should hopefully give the epic scope of the encounters I feel is deserved - heros against hordes of giants. As they progress (I always liked Erelhi-Cinlu and the Vault as a fantastic place for both role- and roll-playing - it's one of those totally open-ended areas with so many potential plot-hooks) I'm thinking around EL18 by the time they start an assault on the Fane of Lolth. So - some questions. Do these levels sound about right? What about the assault of the demonweb pits? Isn't Lolth supposed to be some uber-goddess now?I assume she has more than 66hp and a couple of heal spells to take care of herself? If she is now way powerful (and I have no idea whether she is statted - although I've seen some mention of some of the other demonlords and they seem to be fairly high CR)? Any suggestions about how to end the campaign if the demonweb pits aren't an option? I was thinking either unseating her power on the prime (presumably through actions in Erelhi-Cinlu), or something more subterfuge based in the Abyss? Does anyone else have any thoughts / experiences / fond memories of these classics they would like to share? All the best, Jim. [/QUOTE]
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