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Updating classic A&D adventures for D&D 5e: a work under development
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<blockquote data-quote="Bravesword" data-source="post: 6509935" data-attributes="member: 61095"><p>Hi there!</p><p> </p><p>I am preparing some adaptations from classic AD&D and D&D Adventures from early editions to D&D 5th Edition, with the purpose to present to my gaming table some classic villains and modules within the new set of rules. Essentially, my main idea is to update not only the rules, but also some plots and developments, with respect to the adventure development and backstory, following the new D&D 5e philosophy (exploration, social interaction and combat). I seek to use mainly all the materials currently released so far (the three Core Rulebooks and the Starter Set), adapting and creating additional material only when strictly necessary (especially monsters).</p><p> </p><p>Curiously, I decided to begin this with one of the most classic settings and characters from D&D history, which brought me to the Greyhawk World. I play D&D since the early 90’s, but my gateway to the D&D worlds began with the Forgotten Realms and took me to Ravenloft, Dragonlance, Planescape and even to Eberron more recently. I have never wandered the lands of the Flanaees and met some of their personalities like Iuz, Iggwilv, Bigby and, of course, Mordenkainen, so I am very excited to do this - especially considering an approach more sword and sorcey and less traditional fantasy.</p><p> </p><p>My first classic adventure that shall be adapted to D&D 5e is the classic Vecna Lives!</p><p> </p><p>[SPOILER ALERT]</p><p> </p><p>I personally chose this adventure for several reasons. Vecna is one of the most iconic villain of D&D history, and the opportunity to have my players use the former members of the Circle of Eight (and have them all killed by "Vecna" in the beginning of the adventure!) are too awesome to be ignored.</p><p> </p><p>I am preparing the first part of the adventure, related to the investigation of the tomb of Halmadar/Vecna and its ruthless attack that kills all the members of the Circle. I would like to hear your toughts and considerations regarding two points:</p><p> </p><p>1) What are your toughts for the character sheets of the members of the Circle of Eight? Considering that they are not at the highest level as presented in later sourcebooks, I believe that their main information could be summarized as the following:</p><p> </p><p>- Tenser – human Wizard 18, LG;</p><p>- Bigby – human Wizard 16, N;</p><p>- Drawmij – human wizard 14, N;</p><p>- Nystul – human Wizard 15, N;</p><p>- Otiluke – human Wizard 14, N;</p><p>- Otto – human Wizard 12/Cleric 3, NG;</p><p>- Rary – human Wizard 17, N;</p><p>- Jallari Sallavarian – human Wizard 13, NG</p><p> </p><p>2) With such powerful PCs, what kind of monsters would you include in the fight against Vecna/Halmadar? I am especially inclined to update Halmadar to be an aspect of Vecna, in a plot to be later explained in the adventure. However, I am trying to create an encounter that makes sense and that are deadly to the PCs as well.</p><p></p><p>I would like to have your ideas and suggestions, especially with respect to the attributes, feats and items that each of they should possess, according to the new concepts of character development and item magic management presented in D&D 5e.</p><p> </p><p>I shall soon post an updated background and the maps prepared for the first part of the adventure, for your considerations and comments.</p><p></p><p>Thank you!</p></blockquote><p></p>
[QUOTE="Bravesword, post: 6509935, member: 61095"] Hi there! I am preparing some adaptations from classic AD&D and D&D Adventures from early editions to D&D 5th Edition, with the purpose to present to my gaming table some classic villains and modules within the new set of rules. Essentially, my main idea is to update not only the rules, but also some plots and developments, with respect to the adventure development and backstory, following the new D&D 5e philosophy (exploration, social interaction and combat). I seek to use mainly all the materials currently released so far (the three Core Rulebooks and the Starter Set), adapting and creating additional material only when strictly necessary (especially monsters). Curiously, I decided to begin this with one of the most classic settings and characters from D&D history, which brought me to the Greyhawk World. I play D&D since the early 90’s, but my gateway to the D&D worlds began with the Forgotten Realms and took me to Ravenloft, Dragonlance, Planescape and even to Eberron more recently. I have never wandered the lands of the Flanaees and met some of their personalities like Iuz, Iggwilv, Bigby and, of course, Mordenkainen, so I am very excited to do this - especially considering an approach more sword and sorcey and less traditional fantasy. My first classic adventure that shall be adapted to D&D 5e is the classic Vecna Lives! [SPOILER ALERT] I personally chose this adventure for several reasons. Vecna is one of the most iconic villain of D&D history, and the opportunity to have my players use the former members of the Circle of Eight (and have them all killed by "Vecna" in the beginning of the adventure!) are too awesome to be ignored. I am preparing the first part of the adventure, related to the investigation of the tomb of Halmadar/Vecna and its ruthless attack that kills all the members of the Circle. I would like to hear your toughts and considerations regarding two points: 1) What are your toughts for the character sheets of the members of the Circle of Eight? Considering that they are not at the highest level as presented in later sourcebooks, I believe that their main information could be summarized as the following: - Tenser – human Wizard 18, LG; - Bigby – human Wizard 16, N; - Drawmij – human wizard 14, N; - Nystul – human Wizard 15, N; - Otiluke – human Wizard 14, N; - Otto – human Wizard 12/Cleric 3, NG; - Rary – human Wizard 17, N; - Jallari Sallavarian – human Wizard 13, NG 2) With such powerful PCs, what kind of monsters would you include in the fight against Vecna/Halmadar? I am especially inclined to update Halmadar to be an aspect of Vecna, in a plot to be later explained in the adventure. However, I am trying to create an encounter that makes sense and that are deadly to the PCs as well. I would like to have your ideas and suggestions, especially with respect to the attributes, feats and items that each of they should possess, according to the new concepts of character development and item magic management presented in D&D 5e. I shall soon post an updated background and the maps prepared for the first part of the adventure, for your considerations and comments. Thank you! [/QUOTE]
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