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Updating classic A&D adventures for D&D 5e: a work under development
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<blockquote data-quote="GregoryOatmeal" data-source="post: 6510907" data-attributes="member: 6667661"><p>Awesome! Wish I could join.</p><p></p><p>I'd be weary of starting characters at higher levels (above 7), unless they're pretty gamer-savvy types. If one person is iffy on the rules it can sort of slow down a high-level campaign for everyone. Why don't you start at a lower level? I find these high level games in play...especially when you start out at the high level...are never quite as fun as they seem like they should be.</p><p></p><p>My campaign is a similar D&D greatest hits arch. My plan is:</p><p>- Lost Mine of Phandelver + Sinister Secret of Saltmarsh</p><p>(the characters went to Saltmarsh and found the redbrands were running the mansion. Saltmarsh replaced Leilon on the map)</p><p>This takes us to the current point. Characters are level 4 entering the mine. From there it becomes:</p><p>- Carnival of Tears - I'm debating running this one. It may take place with the town of Neverwinter as the backdrop.</p><p>- Ravenloft</p><p>- White Plume Mountain - Maybe. I've never run this and have the 2E "Return To" version</p><p>- Hook Mountain Massacre - I've never run this.</p><p>- GDQ - Never ran these before. Played the Frost Giant as a one-shot in Pathfinder...it was sort of an awful slug. I'll probably run the first and see how the group likes it.</p><p>- Expedition to the Barrier Peaks - May go between G1 and G2. Never ran this one before.</p><p></p><p>I may use Vecna Lives after those...I'm open to suggestion.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 6510907, member: 6667661"] Awesome! Wish I could join. I'd be weary of starting characters at higher levels (above 7), unless they're pretty gamer-savvy types. If one person is iffy on the rules it can sort of slow down a high-level campaign for everyone. Why don't you start at a lower level? I find these high level games in play...especially when you start out at the high level...are never quite as fun as they seem like they should be. My campaign is a similar D&D greatest hits arch. My plan is: - Lost Mine of Phandelver + Sinister Secret of Saltmarsh (the characters went to Saltmarsh and found the redbrands were running the mansion. Saltmarsh replaced Leilon on the map) This takes us to the current point. Characters are level 4 entering the mine. From there it becomes: - Carnival of Tears - I'm debating running this one. It may take place with the town of Neverwinter as the backdrop. - Ravenloft - White Plume Mountain - Maybe. I've never run this and have the 2E "Return To" version - Hook Mountain Massacre - I've never run this. - GDQ - Never ran these before. Played the Frost Giant as a one-shot in Pathfinder...it was sort of an awful slug. I'll probably run the first and see how the group likes it. - Expedition to the Barrier Peaks - May go between G1 and G2. Never ran this one before. I may use Vecna Lives after those...I'm open to suggestion. [/QUOTE]
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