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Updating classic A&D adventures for D&D 5e: a work under development
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<blockquote data-quote="Bravesword" data-source="post: 6511192" data-attributes="member: 61095"><p>I am reading the adventure and, even considering some metagaming and plot devices that surely are a reminder of the late 80's adventures, I am enjoying the plot and the adventure itself! I was thinking exactly about the points that you and the review addressed, and I believe that including some backstory related to Vecna’s preparation, like the preparation of a ritual created by him that obscured the knowledge of his plans, explaining the reasons for the gods and the archmages of the Circle of Eight are unaware of his plans, could explain a lot of issues. He is (or shall become) the god of secrets, after all!</p><p></p><p>In addition, in the initial encounter, I included in the map two tombs for creatures that were serving Halmadar/Vecna (in fact, they were serving the artifacts, the Hand and the Eye of Vecna), that were imprisoned along with him. They are exactly the Eye and the Hand, the golem-like creatures that could not be destroyed, and were in turn buried along with Halmadar/Vecna.</p><p></p><p>This could help me with the problem mentioned by you of the “party vs one enemy” thing. My first idea would be to have Halmadar (in fact, a kind of Apect of Vecna dominated by the artifacts), along with the Eye and the Hand in combat. My second idea was to allow the Aspect of Vecna summon a very powerful creature (a Balor, for example), to fight alongside with him against the Circle of Eight - Vecna made a pact with Orcus, and this "help" could justify the summoning of demons in the combat. Additionaly, since Halmadar´s Tomb had several wards and protections, not every spells of the characters would work properly, indicating that the combat would be more hard than initially expected. In this repect, and considering the experience of forum members regarding Fifth Edition here, how would you create the encounter that could wipe out six players (two members shall be NPCs) using high level wizards in D&D 5e?</p><p></p><p>I particulary like the introduction, because it can provide the players the reasons to fear and to be aware of Vecna’s power. In addition, it would be interesting (and fun!) to see the players surprised due to the deaths of all members of the Circle of Eight.</p><p></p><p>I shall check Return of the White Plume Mountain as an option as well. I shall also adapt in the future Expedition to Castle Ravenloft and Expedition to the Ruins of Castle Greyhawk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Bravesword, post: 6511192, member: 61095"] I am reading the adventure and, even considering some metagaming and plot devices that surely are a reminder of the late 80's adventures, I am enjoying the plot and the adventure itself! I was thinking exactly about the points that you and the review addressed, and I believe that including some backstory related to Vecna’s preparation, like the preparation of a ritual created by him that obscured the knowledge of his plans, explaining the reasons for the gods and the archmages of the Circle of Eight are unaware of his plans, could explain a lot of issues. He is (or shall become) the god of secrets, after all! In addition, in the initial encounter, I included in the map two tombs for creatures that were serving Halmadar/Vecna (in fact, they were serving the artifacts, the Hand and the Eye of Vecna), that were imprisoned along with him. They are exactly the Eye and the Hand, the golem-like creatures that could not be destroyed, and were in turn buried along with Halmadar/Vecna. This could help me with the problem mentioned by you of the “party vs one enemy” thing. My first idea would be to have Halmadar (in fact, a kind of Apect of Vecna dominated by the artifacts), along with the Eye and the Hand in combat. My second idea was to allow the Aspect of Vecna summon a very powerful creature (a Balor, for example), to fight alongside with him against the Circle of Eight - Vecna made a pact with Orcus, and this "help" could justify the summoning of demons in the combat. Additionaly, since Halmadar´s Tomb had several wards and protections, not every spells of the characters would work properly, indicating that the combat would be more hard than initially expected. In this repect, and considering the experience of forum members regarding Fifth Edition here, how would you create the encounter that could wipe out six players (two members shall be NPCs) using high level wizards in D&D 5e? I particulary like the introduction, because it can provide the players the reasons to fear and to be aware of Vecna’s power. In addition, it would be interesting (and fun!) to see the players surprised due to the deaths of all members of the Circle of Eight. I shall check Return of the White Plume Mountain as an option as well. I shall also adapt in the future Expedition to Castle Ravenloft and Expedition to the Ruins of Castle Greyhawk. :-) [/QUOTE]
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