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Updating classic A&D adventures for D&D 5e: a work under development
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<blockquote data-quote="Bravesword" data-source="post: 6511303" data-attributes="member: 61095"><p>Good, I was exactly thinking on some previous encounters and traps in the dungeon that could use some of the resources of the PCs in order to present a more difficult encounter for them. I shall also consider a lair action that would grant him some additional hit points as well, or a “save or die” effect to scare them.</p><p></p><p>I wish to run effectively the encounter, exactly to avoid the railroad sensation in the table, even if I need to fake some rolls behind the screen – also to manage a high level Fifth Edition encounter, starting the “real” adventure right after.</p><p></p><p>The point of “summon Iuz and let him do the rest” is one of the issues that I would like to avoid. Of course, Iuz could show up and blast Vecna in order to leave him more weakened, allowing an encounter against the PCs – I am even thinking to have the PCs fighting alongside Kas and Iuz in order to face a more powerful and godlike Vecna in the last encounter. These issues are points that I consider that could be adjusted better in order to have an adventure more suited to D&D 5e.</p><p></p><p>I have the initial dungeon already mapped in Dungeon Tiles – Halmadar’s Tomb. The Stone doors of the cave lead to the starts at the beginning of the dungeon.</p><p></p><p></p><p>I shall describe the encounters and monster soon enough!</p></blockquote><p></p>
[QUOTE="Bravesword, post: 6511303, member: 61095"] Good, I was exactly thinking on some previous encounters and traps in the dungeon that could use some of the resources of the PCs in order to present a more difficult encounter for them. I shall also consider a lair action that would grant him some additional hit points as well, or a “save or die” effect to scare them. I wish to run effectively the encounter, exactly to avoid the railroad sensation in the table, even if I need to fake some rolls behind the screen – also to manage a high level Fifth Edition encounter, starting the “real” adventure right after. The point of “summon Iuz and let him do the rest” is one of the issues that I would like to avoid. Of course, Iuz could show up and blast Vecna in order to leave him more weakened, allowing an encounter against the PCs – I am even thinking to have the PCs fighting alongside Kas and Iuz in order to face a more powerful and godlike Vecna in the last encounter. These issues are points that I consider that could be adjusted better in order to have an adventure more suited to D&D 5e. I have the initial dungeon already mapped in Dungeon Tiles – Halmadar’s Tomb. The Stone doors of the cave lead to the starts at the beginning of the dungeon. I shall describe the encounters and monster soon enough! [/QUOTE]
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