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General Tabletop Discussion
*Dungeons & Dragons
Updating Dark Sun to 5th Ed
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<blockquote data-quote="humble minion" data-source="post: 8282460" data-attributes="member: 5948"><p>Theros was a full 256 pages hardback that took up one of the quarterly release slots on WotCs schedule, just like the new Ravenloft book, just like Curse of Strahd, just like Storm King's Thunder etc. While I believe (and hope) that a Dark Sun setting book would push out to 320 pages like Frostmaiden or Eberron (eberron might actually be a good comparison, because it ate a lot of page count on new races and classes just like DS would have to), Theros was still a full-fledged major release by any measure you care to name</p><p></p><p></p><p></p><p>No, before the first session I'd say 'I'm planning on running a Dark Sun game up next gang, that means no half-orcs or gnomes, little metal, arcane spellcasters tend to be unpopular (often for good reason), lots of psionics, etc etc, does that work for you?' If they said no because one was heart-set on playing a half-orc paladin then maybe DS isn't the right campaign. Or perhaps that player might be satisfied playing a half-giant or mul paladin instead? (I have no problems with paladins in Dark Sun personally, you don't even really need to change the game mechanics, just alter the tenets of the oaths and you're set. A paladin themed around radiant damage and protection fits nicely in the templarate of Hamanu though he won't be taking the Oath Of Devotion, a paladin with nature-flavoured powers could be found serving the Oba or among the halflings of the Ringing Mountains even though the Oath of Ancients doesn't really work as written - this isn't difficult)</p></blockquote><p></p>
[QUOTE="humble minion, post: 8282460, member: 5948"] Theros was a full 256 pages hardback that took up one of the quarterly release slots on WotCs schedule, just like the new Ravenloft book, just like Curse of Strahd, just like Storm King's Thunder etc. While I believe (and hope) that a Dark Sun setting book would push out to 320 pages like Frostmaiden or Eberron (eberron might actually be a good comparison, because it ate a lot of page count on new races and classes just like DS would have to), Theros was still a full-fledged major release by any measure you care to name No, before the first session I'd say 'I'm planning on running a Dark Sun game up next gang, that means no half-orcs or gnomes, little metal, arcane spellcasters tend to be unpopular (often for good reason), lots of psionics, etc etc, does that work for you?' If they said no because one was heart-set on playing a half-orc paladin then maybe DS isn't the right campaign. Or perhaps that player might be satisfied playing a half-giant or mul paladin instead? (I have no problems with paladins in Dark Sun personally, you don't even really need to change the game mechanics, just alter the tenets of the oaths and you're set. A paladin themed around radiant damage and protection fits nicely in the templarate of Hamanu though he won't be taking the Oath Of Devotion, a paladin with nature-flavoured powers could be found serving the Oba or among the halflings of the Ringing Mountains even though the Oath of Ancients doesn't really work as written - this isn't difficult) [/QUOTE]
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