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<blockquote data-quote="lkjopajdowma" data-source="post: 4740478" data-attributes="member: 55568"><p>I've actually been working on converting one for a level 8-11 adventure for our group (we're trying a DM rotation so every gets a chance to play at the various tiers). I came into a pile of older adventures a few years ago, and was finally looking through them. I settled on N1 - "Against the Cult of the Reptile God" because I liked the flavor of the adventure. The original module was designed for levels 1-3, but a lot of the creatures in the module that are present in 4e actually translate into monsters in the 8-12 range, which is surprising and kind of cool since I can keep a similar flavor.</p><p></p><p>For the most part, the story in this one seems to translate pretty well (I'll have to figure out a "4e way" that people are becoming charmed into this cult, since 4e doesn't really have any sort of ongoing charm mechanic...I'll probably use a ritual). Encounters definitely are going to need to be reworked from the ground up in a lot of cases, though. I mean, undead can easily be replaced with other level-appropriate undead, but there's other things like goblins which are just going to be too low level for a party of level 8 or 9 that I need to rework. Part of that is the fact it was originally a level 1-3 adventure, which is what I was looking at converting it to early on before we decided on a DM rotation, and I was disappointed that I'd have to change the BBEG, so the revelation that I'd be running one for level 8-11 and that there was the same creature for the BBEG in the 4e MM as a level 12 elite made my day.</p></blockquote><p></p>
[QUOTE="lkjopajdowma, post: 4740478, member: 55568"] I've actually been working on converting one for a level 8-11 adventure for our group (we're trying a DM rotation so every gets a chance to play at the various tiers). I came into a pile of older adventures a few years ago, and was finally looking through them. I settled on N1 - "Against the Cult of the Reptile God" because I liked the flavor of the adventure. The original module was designed for levels 1-3, but a lot of the creatures in the module that are present in 4e actually translate into monsters in the 8-12 range, which is surprising and kind of cool since I can keep a similar flavor. For the most part, the story in this one seems to translate pretty well (I'll have to figure out a "4e way" that people are becoming charmed into this cult, since 4e doesn't really have any sort of ongoing charm mechanic...I'll probably use a ritual). Encounters definitely are going to need to be reworked from the ground up in a lot of cases, though. I mean, undead can easily be replaced with other level-appropriate undead, but there's other things like goblins which are just going to be too low level for a party of level 8 or 9 that I need to rework. Part of that is the fact it was originally a level 1-3 adventure, which is what I was looking at converting it to early on before we decided on a DM rotation, and I was disappointed that I'd have to change the BBEG, so the revelation that I'd be running one for level 8-11 and that there was the same creature for the BBEG in the 4e MM as a level 12 elite made my day. [/QUOTE]
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