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Updating Fighting Styles (Work in Progress)
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<blockquote data-quote="Xeviat" data-source="post: 7908403" data-attributes="member: 57494"><p>I was just looking at the balance of the styles against each other myself (I'm frustrated that Great Weapon Fighter is a smaller bonus than Duelist, and I've always been questing to fix TWFing).</p><p></p><p>My first reaction is you have greatly increased the benefit of "Fighting Style", possibly up to the "full feat" territory. This might be a bit much, as Fighting style doesn't make up an entire level's worth of abilities for any class EXCEPT for the Fighter (Champion)'s Level 10 feature (which I dislike since choosing a second offensive style is just an increase in options, while a choice of the opposite of offense or defense from your first level choice is the actual power gain). This might be okay for the Fighter's 1st level, since most class's first level abilities seem to be worth more than a feat, but it would be a big boost for the Paladin and Ranger's 2nd level (unless you believe the bonus action would compete with their spellcasting, and thus balance out).</p><p></p><p>I do LOVE that you're giving a bonus action and a reaction to each style. It's a really cool thing.</p><p></p><p>I'll go through them all here.</p><p></p><p></p><p></p><p>I'd rather the aim feature use advantage. This would prevent stacking advantage and aim, and create parity between Fighter and Rogue options. Also, your wording on the "before you move" part means you can move, aim, and fire, where the Rogue aim doesn't allow movement at all.</p><p></p><p></p><p></p><p>Neat. Hard to compare it to the others. I kind of would rather leave this in feats rather than make it a fighting style.</p><p></p><p></p><p></p><p>Did you consider just allowing dodge as a bonus action, but imposing disadvantage on your action attacks? I just kind of don't like features that don't work with Extra Attack.</p><p></p><p></p><p></p><p>Nice. I'm assuming you'd be absorbing the Defensive Duelist feat? It's kind of a weak feat as it stands.</p><p></p><p></p><p></p><p>I really like this splitting the difference between Archery and Duelist. It does mean a Longsword with Duelist deals 6.5+Str, and a Greataxe deals 7.5+Str, but the attack bonus will round things out. I missed +Str on a miss; that always felt particularly Great Weapon-y to me.</p><p></p><p>I like the bonus action shove. I like it consuming part of polearm master.</p><p></p><p></p><p></p><p>Interesting.</p><p></p><p></p><p></p><p>Woah, nearly universal advantage ... not entirely sure about that. Advantage kind of works out to +4.5 to hit at the base 65% chance to hit most of the game is balanced around. It wouldn't stack with other sources of advantage, but woah.</p><p></p><p></p><p></p><p>Is this +2 AC to one ally within 5 feet of you, or all allies within 5 feet of you? With no action, it seems like you can grant it to all allies. What's the intent? Since Defense is +1 AC to yourself, I think this should be +1 AC to all adjacent allies.</p><p></p><p></p><p></p><p>Why isn't Thrown Weapon Fighting the ranged version of Two-Weapon Fighting?</p><p></p><p>I wouldn't want to see making ranged opportunity attacks when they make an opening from someone else. The opportunity attack models that you're making multiple attack attempts each round, and dropping your guard means there's a chance of another attack slipping through. Ranged opportunity attacks don't make sense, because you aren't firing multiple arrows at a target in a round since you only mark off one arrow, so dropping your guard shouldn't allow you to fire/throw another weapon.</p><p></p><p></p><p></p><p>WOAH. Um, that second feature is huge. TWFing becomes THE melee damage feature at this point. Also, how does it interact with the Fighter's Extra Attack 2 and 3 feature?</p><p></p><p></p><p></p><p>I don't like the reaction to attempt to maintain the grapple. I'd rather a reaction if someone makes a melee attack against you, reaction to initiate a grapple, representing an unarmed block into a hold.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7908403, member: 57494"] I was just looking at the balance of the styles against each other myself (I'm frustrated that Great Weapon Fighter is a smaller bonus than Duelist, and I've always been questing to fix TWFing). My first reaction is you have greatly increased the benefit of "Fighting Style", possibly up to the "full feat" territory. This might be a bit much, as Fighting style doesn't make up an entire level's worth of abilities for any class EXCEPT for the Fighter (Champion)'s Level 10 feature (which I dislike since choosing a second offensive style is just an increase in options, while a choice of the opposite of offense or defense from your first level choice is the actual power gain). This might be okay for the Fighter's 1st level, since most class's first level abilities seem to be worth more than a feat, but it would be a big boost for the Paladin and Ranger's 2nd level (unless you believe the bonus action would compete with their spellcasting, and thus balance out). I do LOVE that you're giving a bonus action and a reaction to each style. It's a really cool thing. I'll go through them all here. I'd rather the aim feature use advantage. This would prevent stacking advantage and aim, and create parity between Fighter and Rogue options. Also, your wording on the "before you move" part means you can move, aim, and fire, where the Rogue aim doesn't allow movement at all. Neat. Hard to compare it to the others. I kind of would rather leave this in feats rather than make it a fighting style. Did you consider just allowing dodge as a bonus action, but imposing disadvantage on your action attacks? I just kind of don't like features that don't work with Extra Attack. Nice. I'm assuming you'd be absorbing the Defensive Duelist feat? It's kind of a weak feat as it stands. I really like this splitting the difference between Archery and Duelist. It does mean a Longsword with Duelist deals 6.5+Str, and a Greataxe deals 7.5+Str, but the attack bonus will round things out. I missed +Str on a miss; that always felt particularly Great Weapon-y to me. I like the bonus action shove. I like it consuming part of polearm master. Interesting. Woah, nearly universal advantage ... not entirely sure about that. Advantage kind of works out to +4.5 to hit at the base 65% chance to hit most of the game is balanced around. It wouldn't stack with other sources of advantage, but woah. Is this +2 AC to one ally within 5 feet of you, or all allies within 5 feet of you? With no action, it seems like you can grant it to all allies. What's the intent? Since Defense is +1 AC to yourself, I think this should be +1 AC to all adjacent allies. Why isn't Thrown Weapon Fighting the ranged version of Two-Weapon Fighting? I wouldn't want to see making ranged opportunity attacks when they make an opening from someone else. The opportunity attack models that you're making multiple attack attempts each round, and dropping your guard means there's a chance of another attack slipping through. Ranged opportunity attacks don't make sense, because you aren't firing multiple arrows at a target in a round since you only mark off one arrow, so dropping your guard shouldn't allow you to fire/throw another weapon. WOAH. Um, that second feature is huge. TWFing becomes THE melee damage feature at this point. Also, how does it interact with the Fighter's Extra Attack 2 and 3 feature? I don't like the reaction to attempt to maintain the grapple. I'd rather a reaction if someone makes a melee attack against you, reaction to initiate a grapple, representing an unarmed block into a hold. [/QUOTE]
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