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Updating Improved Familiar to 5e?
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7036609" data-attributes="member: 6846794"><p>With 5E's shying away from pet-classes and pet features<em> (classes may feature a pet-like power but typically they function as spell effect, themed as a creature</em>), and with Pact of the Chain Locks one-and-only distinguishing featuring being am improved familiar, I'd simply make the feature grant a bonus or two to the existing standard familiars.</p><p></p><p>First, we need to appreciate that Find Familiar doesn't produce an actual animal. It's a spirit in the shape of an animal.</p><p></p><p>Working with this, we can buff the spirit. Perhaps granting Evasion <em>(Familiars are already toast if caught in an AOE. This way, they'd have a chance to escape)</em> and a have them re-summon faster, say in 10 turns <em>(or even as an action 1/day)</em> and for free. Maybe even a stat bump in Int/Wis/Cha.</p><p></p><p>Then the player can fluff their familiar as they like. <em>It's not an spirit masquerading as an Owl anymore folks, it's a spirit masquerading as a cherub/winged minion/mechanical whatsit. It's not a Weasel, it's an crawling hand creature. It's not frog, it's a hopping horned midget - and so on.</em></p><p><em></em></p><p>This way, a Wizard/whoever can benefit from it - those sending their familiar into dangerous situations can make use of it more readily, those looking for a helper get a smarter helper, and everyone enjoys a familiar that doesn't automatically explode near a fireball - and the Pact of the Chain Lock can also apply it to their familiars, letting the shine even brighter.</p><p><strong><em></em></strong></p><p><strong><em>All this for the low low cost of a Feat!</em></strong></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7036609, member: 6846794"] With 5E's shying away from pet-classes and pet features[I] (classes may feature a pet-like power but typically they function as spell effect, themed as a creature[/I]), and with Pact of the Chain Locks one-and-only distinguishing featuring being am improved familiar, I'd simply make the feature grant a bonus or two to the existing standard familiars. First, we need to appreciate that Find Familiar doesn't produce an actual animal. It's a spirit in the shape of an animal. Working with this, we can buff the spirit. Perhaps granting Evasion [I](Familiars are already toast if caught in an AOE. This way, they'd have a chance to escape)[/I] and a have them re-summon faster, say in 10 turns [I](or even as an action 1/day)[/I] and for free. Maybe even a stat bump in Int/Wis/Cha. Then the player can fluff their familiar as they like. [I]It's not an spirit masquerading as an Owl anymore folks, it's a spirit masquerading as a cherub/winged minion/mechanical whatsit. It's not a Weasel, it's an crawling hand creature. It's not frog, it's a hopping horned midget - and so on. [/I] This way, a Wizard/whoever can benefit from it - those sending their familiar into dangerous situations can make use of it more readily, those looking for a helper get a smarter helper, and everyone enjoys a familiar that doesn't automatically explode near a fireball - and the Pact of the Chain Lock can also apply it to their familiars, letting the shine even brighter. [B][I] All this for the low low cost of a Feat![/I][/B] [/QUOTE]
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