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<blockquote data-quote="Amatiel" data-source="post: 7036775" data-attributes="member: 6791461"><p>Drake, Crystal</p><p>Tiny dragon, chaotic good</p><p></p><p>Armor Class 15 (natural armor) </p><p>Hit Points 11 (3d4+3) </p><p>Speed 15 ft, fly 60 ft.</p><p></p><p>STR 6 (-2) DEX 15 (+2) CON 11 (+1)</p><p>INT 10 (+0) WIS 12 (+1) CHA 10 (+0)</p><p></p><p>Damage Immunity lightning</p><p>Skills Perception +3, Stealth +4</p><p>Senses blindsight 10 ft, darkvision 60 ft., passive perception 13</p><p>Languages Draconic, Sylvan</p><p>Challenge 1 (quartz, diamond, carnelian); 2 (ruby, agate, jade), 3 (emerald, topaz, azurite), 4 (sapphire, amethyst)</p><p></p><p>Keen Senses. A drake has advantage on perception checks that rely on sight, hearing, or smell.</p><p>Limited Telepathy. A drake can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet.</p><p>Magic Resistance. The drake has advantage on saving throws against spells and magical effects.</p><p>Refractive Armor. A crystal drake’s gemstone hide reflects certain spells and magical effects. A drake is immune to colour spray, eyebite, hypnotic pattern, light, magic missile, all prismatic spells, and sunray. Anyone casting any of these spells at a crystal drake must make a DC 12 Dexterity saving throw or be targeted by the spell they cast.</p><p></p><p>ACTIONS </p><p>Bite. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: (1d4+2) piercing damage. </p><p></p><p>Breath Weapon (recharge 5-6). The crystal drake exhales a blast of lightning energy in a 15-foot-line that is 5 feet wide. Each creature in the area must make a DC 12 Dexterity saving throw, taking (4d6) lightning damage on a failed save, or half as much damage on a successful one.</p><p></p><p>CRYSTAL DRAKE LORE</p><p>Arcana DC 20: This nomadic offshoot of the faerie dragon prefers caves and caverns in deserts for its lairs, but lone wanderers can be found in any clime, especially near gem deposits. Crystal drakes are noted for their scintillating, crystal-like hides.</p><p>Crystal drakes are very fond of jewels, gems, and crystals. They have two cheek pouches much like hamsters, in which they can store up to four gems. Their senses of smell and taste are very keen, and they can actually sense the presence of precious stones within 10 feet. </p><p>A drake must consume 5gp of gems per week to remain healthy, or its hide loses its refractive and magic resistance properties, and it gains one level of exhaustion that it cannot recover from until it has fed on at least 5gp of gems.</p><p>Ingesting certain gemstones has strange effects upon crystal drakes. They are aware of these effects and often carry some of these gems in their mouth pouches for emergencies. A crystal drake cannot benefit from the same gemstone again until after it has taken a short rest. A crystal drake can consume gemstones of up to 50gp per age category.</p><p></p><p>A crystal drake’s scales change hue as it ages.</p><p></p><p>Drake Age (Years) </p><p>Quartz 0 -5 Wyrmling</p><p>Diamond 6-10 Very Young</p><p>Carnelian 11-20 Young</p><p>Ruby 21-30 Juvenile</p><p>Agate 31-50 Young Adult</p><p>Jade 51-75 Adult</p><p>Emerald 76-100 Mature Adult</p><p>Topaz 101-200 Old</p><p>Azurite 201-300 Ancient</p><p>Sapphire 301-400 Wyrm</p><p>Amethyst 401-500 Great Wyrm</p><p> </p><p></p><p>A crystal drake has (1d4) hit dice per age category. For every 3 HD, a drake gains a +2 ASI to assign to its ability scores. An amethyst drake grains an additional +2 ASI.</p><p> </p><p>CRYSTAL DRAKES’ SPECIAL GEM POWERS</p><p>Gemstone Minimum gp value consumed Effect</p><p>Agate 250 Grants greater restoration.</p><p>Alexandrite 100 Grants another saving throw against a save that can end.</p><p>Amber 100 Grants lesser restoration.</p><p>Amethyst 150 Grants protection from poison.</p><p>Azurite 150 Grants protection from energy.</p><p>Beryl 100 Grants shield of faith.</p><p>Carbuncle 250 Enlarge Self. For 1 minute the drake increases in size. While enlarged, the drake is Medium, its bite inflicts (3d4+2), and its breath weapon is 50-foot long and 5-foot wide (8d6).</p><p>Carnelian 50 Grants protection from good and evil.</p><p>Chrysoprase 100 Grants invisibility. Consuming 200gp grants greater invisibility.</p><p>Coral 200 Grants control weather.</p><p>Diamond 100 Grants see invisibility.</p><p>Emerald 100 Grants detect thoughts.</p><p>Hematite 50 Grants cure wounds. 50gp per spell level.</p><p>Jacinth 150 Grants protection from energy.</p><p>Jade 250 Grants dream.</p><p>Lapis Lazuli 50 Grants heroism.</p><p>Moonstone 100 Grants magic weapon.</p><p>Mynteer 250 Grants telekinesis.</p><p>Opal 150 Drake’s breath weapon inflicts maximum damage.</p><p>Olivine 300 Grants globe of invulnerability.</p><p>Peridot 150 Grants remove curse.</p><p>Rosaline 350 Grants prismatic spray.</p><p>Ruby 50 Grants bless.</p><p>Quartz 250 Grants scrying.</p><p>Sapphire 400 Grants mind blank.</p><p>Serpentine 5 Grants true strike. A crystal drake can benefit from this an unlimited number of times.</p><p>Sunstone 150 Grants daylight.</p><p>Topaz 300 Grants heal.</p><p>Wonderstone 50 Grants detect magic.</p></blockquote><p></p>
[QUOTE="Amatiel, post: 7036775, member: 6791461"] Drake, Crystal Tiny dragon, chaotic good Armor Class 15 (natural armor) Hit Points 11 (3d4+3) Speed 15 ft, fly 60 ft. STR 6 (-2) DEX 15 (+2) CON 11 (+1) INT 10 (+0) WIS 12 (+1) CHA 10 (+0) Damage Immunity lightning Skills Perception +3, Stealth +4 Senses blindsight 10 ft, darkvision 60 ft., passive perception 13 Languages Draconic, Sylvan Challenge 1 (quartz, diamond, carnelian); 2 (ruby, agate, jade), 3 (emerald, topaz, azurite), 4 (sapphire, amethyst) Keen Senses. A drake has advantage on perception checks that rely on sight, hearing, or smell. Limited Telepathy. A drake can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet. Magic Resistance. The drake has advantage on saving throws against spells and magical effects. Refractive Armor. A crystal drake’s gemstone hide reflects certain spells and magical effects. A drake is immune to colour spray, eyebite, hypnotic pattern, light, magic missile, all prismatic spells, and sunray. Anyone casting any of these spells at a crystal drake must make a DC 12 Dexterity saving throw or be targeted by the spell they cast. ACTIONS Bite. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: (1d4+2) piercing damage. Breath Weapon (recharge 5-6). The crystal drake exhales a blast of lightning energy in a 15-foot-line that is 5 feet wide. Each creature in the area must make a DC 12 Dexterity saving throw, taking (4d6) lightning damage on a failed save, or half as much damage on a successful one. CRYSTAL DRAKE LORE Arcana DC 20: This nomadic offshoot of the faerie dragon prefers caves and caverns in deserts for its lairs, but lone wanderers can be found in any clime, especially near gem deposits. Crystal drakes are noted for their scintillating, crystal-like hides. Crystal drakes are very fond of jewels, gems, and crystals. They have two cheek pouches much like hamsters, in which they can store up to four gems. Their senses of smell and taste are very keen, and they can actually sense the presence of precious stones within 10 feet. A drake must consume 5gp of gems per week to remain healthy, or its hide loses its refractive and magic resistance properties, and it gains one level of exhaustion that it cannot recover from until it has fed on at least 5gp of gems. Ingesting certain gemstones has strange effects upon crystal drakes. They are aware of these effects and often carry some of these gems in their mouth pouches for emergencies. A crystal drake cannot benefit from the same gemstone again until after it has taken a short rest. A crystal drake can consume gemstones of up to 50gp per age category. A crystal drake’s scales change hue as it ages. Drake Age (Years) Quartz 0 -5 Wyrmling Diamond 6-10 Very Young Carnelian 11-20 Young Ruby 21-30 Juvenile Agate 31-50 Young Adult Jade 51-75 Adult Emerald 76-100 Mature Adult Topaz 101-200 Old Azurite 201-300 Ancient Sapphire 301-400 Wyrm Amethyst 401-500 Great Wyrm A crystal drake has (1d4) hit dice per age category. For every 3 HD, a drake gains a +2 ASI to assign to its ability scores. An amethyst drake grains an additional +2 ASI. CRYSTAL DRAKES’ SPECIAL GEM POWERS Gemstone Minimum gp value consumed Effect Agate 250 Grants greater restoration. Alexandrite 100 Grants another saving throw against a save that can end. Amber 100 Grants lesser restoration. Amethyst 150 Grants protection from poison. Azurite 150 Grants protection from energy. Beryl 100 Grants shield of faith. Carbuncle 250 Enlarge Self. For 1 minute the drake increases in size. While enlarged, the drake is Medium, its bite inflicts (3d4+2), and its breath weapon is 50-foot long and 5-foot wide (8d6). Carnelian 50 Grants protection from good and evil. Chrysoprase 100 Grants invisibility. Consuming 200gp grants greater invisibility. Coral 200 Grants control weather. Diamond 100 Grants see invisibility. Emerald 100 Grants detect thoughts. Hematite 50 Grants cure wounds. 50gp per spell level. Jacinth 150 Grants protection from energy. Jade 250 Grants dream. Lapis Lazuli 50 Grants heroism. Moonstone 100 Grants magic weapon. Mynteer 250 Grants telekinesis. Opal 150 Drake’s breath weapon inflicts maximum damage. Olivine 300 Grants globe of invulnerability. Peridot 150 Grants remove curse. Rosaline 350 Grants prismatic spray. Ruby 50 Grants bless. Quartz 250 Grants scrying. Sapphire 400 Grants mind blank. Serpentine 5 Grants true strike. A crystal drake can benefit from this an unlimited number of times. Sunstone 150 Grants daylight. Topaz 300 Grants heal. Wonderstone 50 Grants detect magic. [/QUOTE]
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