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Updating Improved Familiar to 5e?
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<blockquote data-quote="raleel" data-source="post: 7037002" data-attributes="member: 21664"><p>Thinking about this more, it might be better to determine exactly what is being looked for out of an upgraded familiar. </p><p></p><p>My feeling is that toughness is part of that, or at least risk of dying is mitigated somewhat. How about a simple mechanical increase of defenses on an existing familiar type? Or you can now temporarily dismiss your familiar as a reaction?</p><p></p><p>Or perhaps some additional spell casting. Maybe give it a cantrip of its own or something? Mage hand seems like it would be good here actually. </p><p></p><p>If you want a mount, the feat allows you to make it big so you can ride, and gives to advantage on ride checks or something. </p><p></p><p>My thinking here is that you are keeping the nature of the familiar without opening it up to potential exploits. Since the familiar has stats of a creature, and you can change them relatively fluidly (a recast away), and no one wants to step on the toes of the warlock, it seems feats where they are going to add equally to all familiars are going to be better choices. Also seems like this could easy be a multi-feature feat pretty easily. </p><p></p><p>Improved familiar</p><p>- you can temporarily dismiss your familiar as a reaction</p><p>- as a bonus action, you can cause you familiar to grow in size such that you (and only you) can use it as a mount. You gain advantage on ride rolls while riding it. It does not otherwise increase in strength or attack capability.</p><p>- your familiar can now use the Mage hand cantrip at will. This requires your action to use, as you direct it.</p></blockquote><p></p>
[QUOTE="raleel, post: 7037002, member: 21664"] Thinking about this more, it might be better to determine exactly what is being looked for out of an upgraded familiar. My feeling is that toughness is part of that, or at least risk of dying is mitigated somewhat. How about a simple mechanical increase of defenses on an existing familiar type? Or you can now temporarily dismiss your familiar as a reaction? Or perhaps some additional spell casting. Maybe give it a cantrip of its own or something? Mage hand seems like it would be good here actually. If you want a mount, the feat allows you to make it big so you can ride, and gives to advantage on ride checks or something. My thinking here is that you are keeping the nature of the familiar without opening it up to potential exploits. Since the familiar has stats of a creature, and you can change them relatively fluidly (a recast away), and no one wants to step on the toes of the warlock, it seems feats where they are going to add equally to all familiars are going to be better choices. Also seems like this could easy be a multi-feature feat pretty easily. Improved familiar - you can temporarily dismiss your familiar as a reaction - as a bonus action, you can cause you familiar to grow in size such that you (and only you) can use it as a mount. You gain advantage on ride rolls while riding it. It does not otherwise increase in strength or attack capability. - your familiar can now use the Mage hand cantrip at will. This requires your action to use, as you direct it. [/QUOTE]
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Updating Improved Familiar to 5e?
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