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Updating Improved Familiar to 5e?
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<blockquote data-quote="Fanaelialae" data-source="post: 7037124" data-attributes="member: 53980"><p>A broom of flying is something that the DM has control over. If you don't like the idea of the wizard casting spells out of reach of your melee monsters, just don't put one in your campaign. If you think it would be awesome to have a player's witch character fly around on a broom, let them find one. You can even choose at what level the player gets the broom (maybe you're not okay with it from levels 1 to 4, but from 5th on it's copacetic). If it would be problematic in one campaign but not the other, you can just leave it out of that one campaign and odds are that the players will never even notice.</p><p></p><p>A feat, on the other hand, is something the players have a lot of control over with respect to when they take it. Unless the feat has a level-related requirement, a variant human might start with it at level 1. Granted, if you house-rule in a feat that allows flight at level 1, you ought to be okay with PCs flying at level 1.</p><p></p><p>Additionally, an owl mount doesn't provoke attacks for flight-based movement, so a wizard can literally zoom in and out delivering touch attacks without having to risk retaliation from melee. Flying I'm okay with, but always-on disengage ought to be a feat unto itself (even the Mobile feat isn't quite as good in that respect), and I think that a feat that grants flying and always-on disengage and other perks is probably beyond the scope of a balanced feat. Granted, ranged attackers can pop the mount out of existence with ease, but that's what feather fall is for.</p><p></p><p>Indeed, to each his own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7037124, member: 53980"] A broom of flying is something that the DM has control over. If you don't like the idea of the wizard casting spells out of reach of your melee monsters, just don't put one in your campaign. If you think it would be awesome to have a player's witch character fly around on a broom, let them find one. You can even choose at what level the player gets the broom (maybe you're not okay with it from levels 1 to 4, but from 5th on it's copacetic). If it would be problematic in one campaign but not the other, you can just leave it out of that one campaign and odds are that the players will never even notice. A feat, on the other hand, is something the players have a lot of control over with respect to when they take it. Unless the feat has a level-related requirement, a variant human might start with it at level 1. Granted, if you house-rule in a feat that allows flight at level 1, you ought to be okay with PCs flying at level 1. Additionally, an owl mount doesn't provoke attacks for flight-based movement, so a wizard can literally zoom in and out delivering touch attacks without having to risk retaliation from melee. Flying I'm okay with, but always-on disengage ought to be a feat unto itself (even the Mobile feat isn't quite as good in that respect), and I think that a feat that grants flying and always-on disengage and other perks is probably beyond the scope of a balanced feat. Granted, ranged attackers can pop the mount out of existence with ease, but that's what feather fall is for. Indeed, to each his own. :) [/QUOTE]
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