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Updating Improved Familiar to 5e?
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<blockquote data-quote="QuietBrowser" data-source="post: 7037220" data-attributes="member: 6855057"><p>To just clear two things up...</p><p></p><p>Familiar Steed was just an idle thought as to how to bring over some of the bigger improved familiars from 3.5; as I said, you could have Krenshars, Worgs, Winter Wolves, and Hippogriffs as familiars with the feat in 3.5. I don't consider it essential, certainly not until the default Improved Familiar works. It simply came to me because, well, isn't the image of a necromancer mounted on a skeletal steed, or a warlock sworn to Cryonax/Father Llyemic/Levistus riding a winter wolf, or a war-mage on a hippogriff, an iconic fantasy image?</p><p></p><p>So, yes, we should focus on just Improved Familiar for what it can do in its own right first.</p><p></p><p>Secondly... let's be honest amongst ourselves: <strong>IS</strong> there anything we can actually do to make a Pact of the Chain Warlock still be relevant with this feat? More to the point, is it even <em>important</em> that we do so?</p><p></p><p>Let's face it, the Warlock's level 3 Pact feature isn't a huge game-related matter. They get either an improved familiar to what wizards can have, a pseudo-spellbook with 3 non-Warlock cantrips, or a free magic. Flavorful, yeah, but hardly character defining.</p><p></p><p>Maybe, just maybe, we should worry about making Improved Familiar work in general first, and then worry about making the Warlock get some extra goodies about it afterwards? Because I agree that a Warlock should receive more benefits from Improved Familiar than a Wizard, but if you put a wizard with the feat next to a PoC warlock who lacks it, then it's okay for the wizard to be beefier, because they've spent a rare feat slot for it and the warlock's just relying on a low level, but similar, class feature.</p><p></p><p>I do agree with [MENTION=53980]Fanaelialae[/MENTION]'s observation that my first draft of the feat was too open to abuse, and that such a interpretation of the feat should define the available familiars more clearly than that.</p><p></p><p>Still, what I want out of Improved Familiar is the ability to take more exotic creatures as familiars. This is the feat I want to be able to use to give my Undying Warlock a Crawling Claw or an Undead Bat familiar, the feat that will give my Wizard an Al'miraj, Pooka or Cranium Rat that is willing to fight by their side.</p><p></p><p>In 3.5, an Improved Familiar's strength varied depending on the wizard's level. At 7th level, they averaged Challenge Rating 2, and there's at least one Challenge 3 Improved Familiar (the Hellfire Ignis) that I can think of. So, that's something we should consider for the feat; I personally think it makes a lot of sense that some feats might give bonuses as you level up, because they're broader in nature than others.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7037220, member: 6855057"] To just clear two things up... Familiar Steed was just an idle thought as to how to bring over some of the bigger improved familiars from 3.5; as I said, you could have Krenshars, Worgs, Winter Wolves, and Hippogriffs as familiars with the feat in 3.5. I don't consider it essential, certainly not until the default Improved Familiar works. It simply came to me because, well, isn't the image of a necromancer mounted on a skeletal steed, or a warlock sworn to Cryonax/Father Llyemic/Levistus riding a winter wolf, or a war-mage on a hippogriff, an iconic fantasy image? So, yes, we should focus on just Improved Familiar for what it can do in its own right first. Secondly... let's be honest amongst ourselves: [b]IS[/b] there anything we can actually do to make a Pact of the Chain Warlock still be relevant with this feat? More to the point, is it even [i]important[/i] that we do so? Let's face it, the Warlock's level 3 Pact feature isn't a huge game-related matter. They get either an improved familiar to what wizards can have, a pseudo-spellbook with 3 non-Warlock cantrips, or a free magic. Flavorful, yeah, but hardly character defining. Maybe, just maybe, we should worry about making Improved Familiar work in general first, and then worry about making the Warlock get some extra goodies about it afterwards? Because I agree that a Warlock should receive more benefits from Improved Familiar than a Wizard, but if you put a wizard with the feat next to a PoC warlock who lacks it, then it's okay for the wizard to be beefier, because they've spent a rare feat slot for it and the warlock's just relying on a low level, but similar, class feature. I do agree with [MENTION=53980]Fanaelialae[/MENTION]'s observation that my first draft of the feat was too open to abuse, and that such a interpretation of the feat should define the available familiars more clearly than that. Still, what I want out of Improved Familiar is the ability to take more exotic creatures as familiars. This is the feat I want to be able to use to give my Undying Warlock a Crawling Claw or an Undead Bat familiar, the feat that will give my Wizard an Al'miraj, Pooka or Cranium Rat that is willing to fight by their side. In 3.5, an Improved Familiar's strength varied depending on the wizard's level. At 7th level, they averaged Challenge Rating 2, and there's at least one Challenge 3 Improved Familiar (the Hellfire Ignis) that I can think of. So, that's something we should consider for the feat; I personally think it makes a lot of sense that some feats might give bonuses as you level up, because they're broader in nature than others. [/QUOTE]
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