Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Updating Tomb of Horrors to 4e...and 4e seems to wussy.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zinovia" data-source="post: 4911668" data-attributes="member: 57373"><p>The level range on the 4E Tomb of Horrors is going to be something like 10-22. As was mentioned a few posts ago, it's intended to be an ongoing plotline that you weave into your normal campaign. So you find something about the Tomb around level 10, and do part of it, then go on with your other adventures. Then you revisit it later, over a number of trips, interspersed with whatever else you may be up to. I like that idea. </p><p></p><p>It is my understanding that it is not going to be as deadly as it was originally. For me, that's good, because it might make the adventure usable as part of an ongoing campaign. On the other hand, it's less true to the step-and-die philosophy of the original. If you want a truly killer dungeon for use with one-shot characters, maybe doing your own conversion would be better. Maybe the published adventure will include suggestions on how to raise it to that level, although it does seem unlikely. </p><p></p><p>If you like the good old 1E version (and who doesn't? <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />), then just run that. I have fond memories of getting out of there with a rogue and a druid as the sole survivors out of 10 starting characters (we each went in with 2). My druid cast stone to mud on the ceiling as we were running from the demi-lich, turning a massive amount of corridor into mud behind us. We lost at least one person to traps on the way out, but two of us survived. This run was deliberately done with no use of meta-game knowledge. We didn't go in prepared to fight a demi-lich. That monster was invented for this module IIRC, so there was no way the characters would know the very limited and specific tactics needed to take it out. It was essentially unbeatable. It was fun, but did break some rules. The monk was pissed when he touched a tapestry and immediately died and turned to green slime. He had another character, but sulked anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Zinovia, post: 4911668, member: 57373"] The level range on the 4E Tomb of Horrors is going to be something like 10-22. As was mentioned a few posts ago, it's intended to be an ongoing plotline that you weave into your normal campaign. So you find something about the Tomb around level 10, and do part of it, then go on with your other adventures. Then you revisit it later, over a number of trips, interspersed with whatever else you may be up to. I like that idea. It is my understanding that it is not going to be as deadly as it was originally. For me, that's good, because it might make the adventure usable as part of an ongoing campaign. On the other hand, it's less true to the step-and-die philosophy of the original. If you want a truly killer dungeon for use with one-shot characters, maybe doing your own conversion would be better. Maybe the published adventure will include suggestions on how to raise it to that level, although it does seem unlikely. If you like the good old 1E version (and who doesn't? :devil:), then just run that. I have fond memories of getting out of there with a rogue and a druid as the sole survivors out of 10 starting characters (we each went in with 2). My druid cast stone to mud on the ceiling as we were running from the demi-lich, turning a massive amount of corridor into mud behind us. We lost at least one person to traps on the way out, but two of us survived. This run was deliberately done with no use of meta-game knowledge. We didn't go in prepared to fight a demi-lich. That monster was invented for this module IIRC, so there was no way the characters would know the very limited and specific tactics needed to take it out. It was essentially unbeatable. It was fun, but did break some rules. The monk was pissed when he touched a tapestry and immediately died and turned to green slime. He had another character, but sulked anyway. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Updating Tomb of Horrors to 4e...and 4e seems to wussy.
Top