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Upgrade to new edition = World-Shaking Event
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<blockquote data-quote="Chacal" data-source="post: 1574861" data-attributes="member: 1349"><p>Exactly what I thought. When we shifted from 2e to 3e, I wanted to have a rationale for the "raise of magic" that was represented by spontaneous casters and metamagick. So I designed a world-shaking event that progressively introduced them. The campaign, which would have reached his end now if I didn't move 800 km from my old players (remember this is a long distance in europe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), will eventually give the players some control on the level of magic on their world (assuming they succeed in managing the huge influences concerned, and the whole plane isn't invaded <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>Of course I didn't try to explain every rule change. For most of the rule changes we pretended that nothing had changed (the fact that we had a few year break playing other RPG helped a lot in this) . I also tried to limit the losses of important abilities for most PCs. The changes from 3 to 3.5 that I've heard of so far haven't inspired me major changes in the campaign world. And I don't think they should, especially because I don't want to overdo it.</p><p></p><p>Chacal</p></blockquote><p></p>
[QUOTE="Chacal, post: 1574861, member: 1349"] Exactly what I thought. When we shifted from 2e to 3e, I wanted to have a rationale for the "raise of magic" that was represented by spontaneous casters and metamagick. So I designed a world-shaking event that progressively introduced them. The campaign, which would have reached his end now if I didn't move 800 km from my old players (remember this is a long distance in europe ;) ), will eventually give the players some control on the level of magic on their world (assuming they succeed in managing the huge influences concerned, and the whole plane isn't invaded :D). Of course I didn't try to explain every rule change. For most of the rule changes we pretended that nothing had changed (the fact that we had a few year break playing other RPG helped a lot in this) . I also tried to limit the losses of important abilities for most PCs. The changes from 3 to 3.5 that I've heard of so far haven't inspired me major changes in the campaign world. And I don't think they should, especially because I don't want to overdo it. Chacal [/QUOTE]
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