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Upgrading Monsters to Elite - Can Anyone Help?
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<blockquote data-quote="orcmonk220" data-source="post: 5415758" data-attributes="member: 49104"><p>Hey guys,</p><p></p><p>So I've been working on updating the Urban Decay adventure (Dungeon 138) for my fourth edition group. I've got it pretty much all sorted with the exception of the final battle. I wanted to make the Wererat villain at the end into an Elite Wererat. I've followed the step-by-step guide in the DMG (I only have the original core books), but the monster just seems like it's got HP and nothing else. So far, I have the following creature:</p><p></p><p></p><p><strong>Vernon Atcher, Wererat. Level 3 Elite Skirmisher (XP 300).</strong></p><p>Medium natural humanoid (shapechanger).</p><p></p><p><strong>Initiative</strong> +7. <strong>Senses</strong> Perception +7; low-light vision.</p><p><strong>HP</strong> 128; bloodied 64.</p><p><strong>Regeneration</strong> 5 (if the wererat takes damage from a silver weapon, its regeneration doesn‘t function on its next turn).</p><p><strong>AC</strong> 19; Fortitude 17, Reflex 18, Will 13.</p><p><strong>Saving Throw</strong> +2.</p><p><strong>Immune</strong> filth fever (see below).</p><p><strong>Speed</strong> 6, climb 4 (not in human form).</p><p><strong>Action Points</strong> 1.</p><p><strong></strong></p><p><strong>Short Sword and Bite</strong> (standard, at-will) - Weapon, Disease.</p><p>+8 vs. AC; 1d6 + 4 damage, and +8 vs. AC; 1d4 + 2 damage, and the target takes ongoing 2 damage (save ends) and contracts filth fever (see below).</p><p></p><p><strong>Short Sword</strong> (standard, at-will) - Weapon.</p><p>+8 vs. AC; 1d6 + 4 damage.</p><p></p><p><strong>Bite</strong> (standard, at-will) - Disease.</p><p>+8 vs. AC; 1d4 + 2 damage, and the target takes ongoing 2 damage (save ends) and contracts filth fever (see below).</p><p></p><p><strong>Change Shape</strong> (minor, at-will) - Polymorph.</p><p>A wererat can alter its physical form to appear as a dire rat or a unique human. It looses its bite attack in human form.</p><p></p><p><strong>Combat Advantage.</strong></p><p>The wererat deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.</p><p></p><p><strong>Alignment</strong> Evil. <strong>Languages</strong> Common.</p><p><strong>Skills</strong> Bluff +6, Stealth +10, Streetwise +6, Thievery +10.</p><p></p><p><strong>Str</strong> 10 (+1), <strong>Dex</strong> 18 (+5), <strong>Wis</strong> 12 (+2).</p><p><strong>Con</strong> 16 (+4), <strong>Int</strong> 10 (+1), <strong>Cha</strong> 11 (+1).</p><p></p><p><strong>Equipment</strong> cloak, short sword.</p><p></p><p></p><p>I haven't worked out equipment yet, but I was wondering if I'd done this right? According to the rules in the DMG, what I've done is:</p><p></p><p>> HP from 48 -> 128 (double 48 and double constitution score).</p><p>> AC, Fortitude and Reflex increased by 2.</p><p>> Saving Throws +2 bonus.</p><p>> Granted 1 Action Point.</p><p>> Granted him the ability to use short sword and bite at the same time without penalty.</p><p></p><p>Can anybody point me in the direction of a walkthrough, or some way to better update monsters to elite, or tell me what the devil went wrong?</p><p></p><p>Cheers</p><p>Chris.</p><p></p><p></p><p>EDIT: New stat block in a later post.</p></blockquote><p></p>
[QUOTE="orcmonk220, post: 5415758, member: 49104"] Hey guys, So I've been working on updating the Urban Decay adventure (Dungeon 138) for my fourth edition group. I've got it pretty much all sorted with the exception of the final battle. I wanted to make the Wererat villain at the end into an Elite Wererat. I've followed the step-by-step guide in the DMG (I only have the original core books), but the monster just seems like it's got HP and nothing else. So far, I have the following creature: [B]Vernon Atcher, Wererat. Level 3 Elite Skirmisher (XP 300).[/B] Medium natural humanoid (shapechanger). [B]Initiative[/B] +7. [B]Senses[/B] Perception +7; low-light vision. [B]HP[/B] 128; bloodied 64. [B]Regeneration[/B] 5 (if the wererat takes damage from a silver weapon, its regeneration doesn‘t function on its next turn). [B]AC[/B] 19; Fortitude 17, Reflex 18, Will 13. [B]Saving Throw[/B] +2. [B]Immune[/B] filth fever (see below). [B]Speed[/B] 6, climb 4 (not in human form). [B]Action Points[/B] 1. [B] Short Sword and Bite[/B] (standard, at-will) - Weapon, Disease. +8 vs. AC; 1d6 + 4 damage, and +8 vs. AC; 1d4 + 2 damage, and the target takes ongoing 2 damage (save ends) and contracts filth fever (see below). [B]Short Sword[/B] (standard, at-will) - Weapon. +8 vs. AC; 1d6 + 4 damage. [B]Bite[/B] (standard, at-will) - Disease. +8 vs. AC; 1d4 + 2 damage, and the target takes ongoing 2 damage (save ends) and contracts filth fever (see below). [B]Change Shape[/B] (minor, at-will) - Polymorph. A wererat can alter its physical form to appear as a dire rat or a unique human. It looses its bite attack in human form. [B]Combat Advantage.[/B] The wererat deals an extra 1d6 damage on melee attacks against any target it has combat advantage against. [B]Alignment[/B] Evil. [B]Languages[/B] Common. [B]Skills[/B] Bluff +6, Stealth +10, Streetwise +6, Thievery +10. [B]Str[/B] 10 (+1), [B]Dex[/B] 18 (+5), [B]Wis[/B] 12 (+2). [B]Con[/B] 16 (+4), [B]Int[/B] 10 (+1), [B]Cha[/B] 11 (+1). [B]Equipment[/B] cloak, short sword. I haven't worked out equipment yet, but I was wondering if I'd done this right? According to the rules in the DMG, what I've done is: > HP from 48 -> 128 (double 48 and double constitution score). > AC, Fortitude and Reflex increased by 2. > Saving Throws +2 bonus. > Granted 1 Action Point. > Granted him the ability to use short sword and bite at the same time without penalty. Can anybody point me in the direction of a walkthrough, or some way to better update monsters to elite, or tell me what the devil went wrong? Cheers Chris. EDIT: New stat block in a later post. [/QUOTE]
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