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Upgrading Monsters to Elite - Can Anyone Help?
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<blockquote data-quote="Derulbaskul" data-source="post: 5415845" data-attributes="member: 1581"><p>Average damage should be 11 so maybe go with 2d6+4.</p><p></p><p>You may also want to include an encounter power that allows the wererat to shift its speed and make up to three attacks at any point to really show off his skirmisher-ness. (And, if he was a solo, I would be making the power a recharge 456).</p><p></p><p></p><p></p><p>I would definitely make this a minor action and change the damage to 2d4+3 (giving an average of 9, or 25% below 11). Alternatively, keep it as a standard action and add the double attack standard back in (but include a free shift as part of the double attack).</p><p></p><p>You might want to also consider calling it DARTING BITE and allow the wererat to shift 1 square. Right now the stat block doesn't feel skirmisher-y. </p><p></p><p></p><p></p><p>Better to give it a third form, human-rat hybrid, so it can use the shortsword and bite attacks together ("lose" not "loose").</p><p></p><p></p><p></p><p>Don't worry about magical equipment unless it's part of the treasure parcel you have planned for the encounter.</p><p></p><p></p><p></p><p>I would ditch the increases to defences. Later elites and solos don't have these increases largely because they create a heavy grind factor when coupled with the increase in hit points.</p><p></p><p>I would also give him some sort of free shift triggered by being bloodied that lets him shift at least half his speed, if not more. A skirmisher should be mobile.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 5415845, member: 1581"] Average damage should be 11 so maybe go with 2d6+4. You may also want to include an encounter power that allows the wererat to shift its speed and make up to three attacks at any point to really show off his skirmisher-ness. (And, if he was a solo, I would be making the power a recharge 456). I would definitely make this a minor action and change the damage to 2d4+3 (giving an average of 9, or 25% below 11). Alternatively, keep it as a standard action and add the double attack standard back in (but include a free shift as part of the double attack). You might want to also consider calling it DARTING BITE and allow the wererat to shift 1 square. Right now the stat block doesn't feel skirmisher-y. Better to give it a third form, human-rat hybrid, so it can use the shortsword and bite attacks together ("lose" not "loose"). Don't worry about magical equipment unless it's part of the treasure parcel you have planned for the encounter. I would ditch the increases to defences. Later elites and solos don't have these increases largely because they create a heavy grind factor when coupled with the increase in hit points. I would also give him some sort of free shift triggered by being bloodied that lets him shift at least half his speed, if not more. A skirmisher should be mobile. [/QUOTE]
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Upgrading Monsters to Elite - Can Anyone Help?
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