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Upgrading Monsters to Elite - Can Anyone Help?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5415891" data-attributes="member: 1165"><p>Yes. The MM3, Monster Vault, and Dark Sun Creature Catalog all use the new values.</p><p></p><p></p><p></p><p>Are dire rats minions? I thought monsters could only summon minions. You might be better off just adding them into the encounter (as the fight starts to swing to the PCs' side, of course).</p><p></p><p>And good point about more minions meaning more flanking opportunities.</p><p></p><p></p><p></p><p>Or that, in which case they're not worth XP.</p><p></p><p></p><p></p><p>That would be fine. This is an elite after all, and skirmishers should be moving all the time.</p><p></p><p></p><p></p><p>PCs get a bunch of non-weapon bonuses added to weapon attacks: stats (which monsters no longer add), magic bonuses (NPCs rarely have these), feats (no one but PCs get feats, etc). Generally I try to keep the damage dice reflecting the weapon in question: so a short sword attack might deal 3d6+5 damage at level 7, for instance. You could just add generic damage bonuses instead though, just so long as the average damage follows the guidelines.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5415891, member: 1165"] Yes. The MM3, Monster Vault, and Dark Sun Creature Catalog all use the new values. Are dire rats minions? I thought monsters could only summon minions. You might be better off just adding them into the encounter (as the fight starts to swing to the PCs' side, of course). And good point about more minions meaning more flanking opportunities. Or that, in which case they're not worth XP. That would be fine. This is an elite after all, and skirmishers should be moving all the time. PCs get a bunch of non-weapon bonuses added to weapon attacks: stats (which monsters no longer add), magic bonuses (NPCs rarely have these), feats (no one but PCs get feats, etc). Generally I try to keep the damage dice reflecting the weapon in question: so a short sword attack might deal 3d6+5 damage at level 7, for instance. You could just add generic damage bonuses instead though, just so long as the average damage follows the guidelines. [/QUOTE]
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