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Upgrading Monsters to Elite - Can Anyone Help?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5415937" data-attributes="member: 82106"><p>The new damage expressions are actually only found in one of the recent errata to the DMG. If you go dig up the 10/5/2010 consolidated errata they are in there. I don't have a DMK, so maybe the table is in there too, but I don't think it is. A good rule of thumb is 8+level damage (so 11 for a level 3 is pretty much right on). Now, if Vernon is getting CA with most attacks and adding +1d8 once a round to an attack that's averaging 2 extra points to each of his 2 attacks per round, so figure that in. At that point roughly 2d6+3 for each attack, plus the 1d8 for one of them for CA gives you 4d6+6+1d8 or 24.5 average on his attack routine if he hits twice, and he's still getting the 1d8 for CA even if he only hits once. That should be pretty good. So maybe 2d6+3 on the short sword and 3d4+3 on the bite for instance. </p><p></p><p>You could make the encounter shift and attack power a recharge 6 or 5,6. Figure he'll be around say 4 rounds. A 6 probably won't really make much difference, especially if it is recharging when bloodied. 5,6 will be OK though as it isn't going to be really stronger than his normal attack routine, just more interesting.</p><p></p><p>Personally I'd go with the 96 hit points, yes. I always get the feeling that elites tend to have a few more than they really need anyway.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5415937, member: 82106"] The new damage expressions are actually only found in one of the recent errata to the DMG. If you go dig up the 10/5/2010 consolidated errata they are in there. I don't have a DMK, so maybe the table is in there too, but I don't think it is. A good rule of thumb is 8+level damage (so 11 for a level 3 is pretty much right on). Now, if Vernon is getting CA with most attacks and adding +1d8 once a round to an attack that's averaging 2 extra points to each of his 2 attacks per round, so figure that in. At that point roughly 2d6+3 for each attack, plus the 1d8 for one of them for CA gives you 4d6+6+1d8 or 24.5 average on his attack routine if he hits twice, and he's still getting the 1d8 for CA even if he only hits once. That should be pretty good. So maybe 2d6+3 on the short sword and 3d4+3 on the bite for instance. You could make the encounter shift and attack power a recharge 6 or 5,6. Figure he'll be around say 4 rounds. A 6 probably won't really make much difference, especially if it is recharging when bloodied. 5,6 will be OK though as it isn't going to be really stronger than his normal attack routine, just more interesting. Personally I'd go with the 96 hit points, yes. I always get the feeling that elites tend to have a few more than they really need anyway. [/QUOTE]
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