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Upper level limit solo encounter for this party...?
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<blockquote data-quote="Quickleaf" data-source="post: 6103229" data-attributes="member: 20323"><p>Yes, I agree that 22 is too high. Yes, Infyrana will have Action Recovery & get two turns/round (an improved Instinctive Assault). </p><p></p><p>I am also thinking about "breaking" the monster building rules to essentially give lower defenses, more HP, and higher damage. If her defenses are around 32, that means that the party's paladin with +19 vs. AC will hit on a 13+ which feels about right. I also agree about the "PC multiplier effect" overwhelming solo HP, particularly a lower HP controller, so I'm thinking about tweaking the dragon's HP too.</p><p></p><p>Basically, my question is about monster math.</p><p></p><p></p><p>I'd really really like to make her 'the boss' with minimal support from perhaps kobold minions or wyrmlings. In the story, the PCs already defeated a red dragon earlier which is connec</p><p></p><p>As a matter of style, I don't like the story being constrained by mechanical issues of "well...4e doesn't support single monsters facing large groups of PCs'. This is the story we're playing, and it demands a frickin' bad-ass dragon! If I need to bend the 4e monster rules to make it happen, that's fine, the monster rules are really just guidelines anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>No kidding, I feel the same way!</p><p></p><p>These are PPs: 'Nocturnal' is a barbarian PP which lets her phase *thru* enemies when charging. Unseen Mage is a PP which lets the wizard maintain invisibility after attacking in some cases. Lyrandar Wind Rider is an elementalist PP... which I'm honestly not sure what it does. The Vampire-Cavalier is a hybrid using hybrid rules for those classes found in Dragon magazine; it actually totally works for the character's story, but the mechanics are a bit odd...grappling is not required to drink blood, just a special attack power...though IMC drinking dragon's blood has a whole host of special effects/bad conditions.</p><p></p><p>Thanks for your comments <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6103229, member: 20323"] Yes, I agree that 22 is too high. Yes, Infyrana will have Action Recovery & get two turns/round (an improved Instinctive Assault). I am also thinking about "breaking" the monster building rules to essentially give lower defenses, more HP, and higher damage. If her defenses are around 32, that means that the party's paladin with +19 vs. AC will hit on a 13+ which feels about right. I also agree about the "PC multiplier effect" overwhelming solo HP, particularly a lower HP controller, so I'm thinking about tweaking the dragon's HP too. Basically, my question is about monster math. I'd really really like to make her 'the boss' with minimal support from perhaps kobold minions or wyrmlings. In the story, the PCs already defeated a red dragon earlier which is connec As a matter of style, I don't like the story being constrained by mechanical issues of "well...4e doesn't support single monsters facing large groups of PCs'. This is the story we're playing, and it demands a frickin' bad-ass dragon! If I need to bend the 4e monster rules to make it happen, that's fine, the monster rules are really just guidelines anyway. ;) No kidding, I feel the same way! These are PPs: 'Nocturnal' is a barbarian PP which lets her phase *thru* enemies when charging. Unseen Mage is a PP which lets the wizard maintain invisibility after attacking in some cases. Lyrandar Wind Rider is an elementalist PP... which I'm honestly not sure what it does. The Vampire-Cavalier is a hybrid using hybrid rules for those classes found in Dragon magazine; it actually totally works for the character's story, but the mechanics are a bit odd...grappling is not required to drink blood, just a special attack power...though IMC drinking dragon's blood has a whole host of special effects/bad conditions. Thanks for your comments :) [/QUOTE]
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Upper level limit solo encounter for this party...?
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