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General Tabletop Discussion
*Dungeons & Dragons
Upper level limit solo encounter for this party...?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6103597" data-attributes="member: 1165"><p>As a counter to the "more monsters" remark, last session in Dark Sun, I ran a very long session with 6 PCs. Already a little too many, probably, but I used a lot of monsters, including a clutch of 6 slightly lower-level monsters (that, being brutes, actually died last!).</p><p></p><p>It took too long, unlike battles I usually run. It would have taken even longer, except the PCs' dice were smoking hot; not one single-target attack against the soldiers' AC scores failed. On the plus side, most of the bad guys (except the brutes, who had a "suicide ability") were able to escape rather than get butchered.</p><p></p><p>In the OP, the PCs are 12th-level, so I wouldn't suggest anything more than a "double level 14 solo", possibly with an extra level or 2 if it's artillery, or maybe even a brute.</p><p></p><p>When first running Keep on the Shadowfell, I literally TPK'd the PCs using vampire spawn. (PCs were 3rd-level, vampire spawn were 5th-level minions, and for some reason had +2 AC so were basically 5th-level minion soldiers.) The PCs were unlucky and didn't manage to kill any. (My recollection is a TPK, but it's possible a PC ran away to live another day. This was years ago.) I'm not averse to PC deaths, but generally not in a "random encounter".</p><p></p><p>Same with the final boss (already 4 levels over PCs, but with +2 elite bonus they later took away); while the PCs won this one, it was only because I arbitrarily cut its hit points in half.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6103597, member: 1165"] As a counter to the "more monsters" remark, last session in Dark Sun, I ran a very long session with 6 PCs. Already a little too many, probably, but I used a lot of monsters, including a clutch of 6 slightly lower-level monsters (that, being brutes, actually died last!). It took too long, unlike battles I usually run. It would have taken even longer, except the PCs' dice were smoking hot; not one single-target attack against the soldiers' AC scores failed. On the plus side, most of the bad guys (except the brutes, who had a "suicide ability") were able to escape rather than get butchered. In the OP, the PCs are 12th-level, so I wouldn't suggest anything more than a "double level 14 solo", possibly with an extra level or 2 if it's artillery, or maybe even a brute. When first running Keep on the Shadowfell, I literally TPK'd the PCs using vampire spawn. (PCs were 3rd-level, vampire spawn were 5th-level minions, and for some reason had +2 AC so were basically 5th-level minion soldiers.) The PCs were unlucky and didn't manage to kill any. (My recollection is a TPK, but it's possible a PC ran away to live another day. This was years ago.) I'm not averse to PC deaths, but generally not in a "random encounter". Same with the final boss (already 4 levels over PCs, but with +2 elite bonus they later took away); while the PCs won this one, it was only because I arbitrarily cut its hit points in half. [/QUOTE]
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Community
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Upper level limit solo encounter for this party...?
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