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Upper level limit solo encounter for this party...?
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<blockquote data-quote="Quickleaf" data-source="post: 6106611" data-attributes="member: 20323"><p>Ok, I've got three stat blocks I'd love feedback on. I'm going to post one-a-day over this weekend. Here's the stage 1 Infyrana.</p><p></p><p>Behind spoiler tags for my players.</p><p></p><p>[sblock=Infyrana, Stage 1]</p><p><span style="color: #FF0000"><span style="font-size: 18px"><strong>Infyrana, Red Dragon Mage (stage 1)</strong></span></span></p><p><span style="color: #FF0000">Level 14 Solo Artillery</span></p><p><span style="color: #FF0000">Huge natural magical beast (fire) XP 5,000</span></p><p>HP 400; Bloodied 200</p><p>AC 28; Fortitude 26; Reflex 26; Will 28</p><p>Speed 8, fly 10</p><p>Resist 20 fire</p><p>Saving Throws +5; Action Points 1</p><p>Initiative +15</p><p>Perception +16, Darkvision</p><p></p><p><span style="color: #FF0000"><span style="font-size: 15px"><strong>Traits</strong></span></span></p><p><strong>Draconic Alacrity: </strong>Infyrana gets a second turn at her initiative count -15.</p><p></p><p><strong>Draconic Recovery:</strong> At the end of each of her turns, Infyrana removes a dazed, dominated, stunned, immobilized, or restrained condition.</p><p></p><p><strong>Infyrana's Cunning:</strong> If Infyrana only hits one target with a close or area attack, she deals +2d6 damage.</p><p></p><p><strong>Minor Globe of Invulnerability:</strong> Infyrana has total concealment against attacks from greater than 5 squares away, and ranged / area attacks against her must first deal 100 damage to the globe before hitting Infyrana. The globe can also be deactivated with a complexity I skill challenge (see sidebar).</p><p></p><p><strong><span style="color: #FF0000"><span style="font-size: 15px">Standard Actions</span></span></strong></p><p><strong>Beguiling Strands</strong> • At-Will</p><p>Attack: Close blast 5 (enemies); +19 vs. Will</p><p>Hit: 1d8 + 5 psychic damage and pushed 3 squares.</p><p></p><p><strong>Breath Weapon</strong> (fire) • Recharge when first bloodied</p><p>Attack: Area burst 1 within 20; +19 vs. Reflex</p><p>Hit: 3d12 + 6 fire damage.</p><p>Miss: Half damage.</p><p></p><p><strong>Lightning Bolt</strong> • Encounter</p><p>Attack: Ranged 10; +19 vs. Reflex</p><p>Hit: 4d6 + 8 lightning damage.</p><p>Attack: (2 creatures within 10 squares of primary target); +19 vs. Reflex</p><p>Hit: 4d6 + 8 lightning damage.</p><p></p><p><strong>Prismatic Burst</strong> • Encounter</p><p>Attack: Area burst 2 within 20; +19 vs. Will</p><p>Hit: 4d6 + 8 radiant damage and blinded until end of Infyrana's next turn.</p><p></p><p><strong>The Poison Burns, Mortals! </strong>• At-Will (sulfurous wrath)</p><p>Requirements: Can only be used during Sulfurous Wrath.</p><p>Effect: Infyrana uses her magical power to draw sulfur fumes into a noxious cloud around the PCs. Roll an opposed check with each PC's Endurance/Arcana against Infyrana's Arcana. Any PC who rolls higher shakes off all conditions (including blindness). Any PC who rolls lower takes 3d6+12 poison damage and loses 1 healing surge.</p><p></p><p><span style="color: #FF0000"><span style="font-size: 15px"><strong>Move Actions</strong></span></span></p><p><strong>Now, My Kobold Minions!</strong> • At-Will (sulfurous wrath)</p><p>Requirements: Can only be used during Sulfurous Wrath.</p><p>Effect: Infyrana roars and 10 kobold commandos or dragonshields enter the lair. Any surviving kobolds retreat once Sulfurous Wrath ends. Only 20 kobolds can be summoned at a time.</p><p></p><p><span style="color: #FF0000"><span style="font-size: 15px"><strong>Minor Actions</strong></span></span></p><p><strong>Hypnotic Gaze</strong> (charm, gaze) • At-Will</p><p>Attack: Ranged 10; +19 vs. Will</p><p>Hit: Target cannot attack Infyrana and slides their speed toward a cursed treasure space within 10 squares (save ends). Once the target saves or is missed they cannot be affected by the gaze again this encounter.</p><p></p><p><span style="color: #FF0000"><span style="font-size: 15px"><strong>Triggered Actions</strong></span></span></p><p><strong>Wing Snap </strong>• At-Will</p><p>Trigger: When an enemy moves adjacent.</p><p>Attack (Opportunity): +19 vs. Fortitude</p><p>Hit: 2d8 + 8 damage, pushed 2 squares and knocked prone.</p><p></p><p><strong>Sulfurous Wrath</strong> (worldbreaker) • Encounter</p><p>Trigger: When reduced to 200 HP and again at 0 HP.</p><p>Effect (Free): Sulfur vents erupt, blinding all creatures save Infyrana and her summoned minions for one round, and a <em>burning vapor</em> hazard pours forth from the chasm.</p><p></p><p>Skills Arcana +17, Bluff +16, History +17, Insight +16, Intimidate +16</p><p>Str 20 (+12) Dex 20 (+12) Wis 18 (+11)</p><p>Con 20 (+12) Int 20 (+12) Cha 18 (+11)</p><p>Alignment evil Languages Common, Draconic</p><p>[/sblock]</p><p></p><p>[sblock=Other Encounter Notes]</p><p><em>Infyrana begins protected by a minor globe of invulnerability, launching artillery spells as PCs try to cross the chasm. She uses a gaze which lures PCs to cursed items throughout chamber. Her “Worldbreaker” is an eruption of poison sulfurous vapors, during which she can summon kobold minions or magically draw fumes around the PCs.</em></p><p></p><p><strong>Disabling the Globe of Invulnerability Skill Challenge</strong> is complexity I (4 successes before 3 failures) where successes are scored for every 25 points of damage dealt to the globe, Arcana DC 27, certain plot items, or other innovative player ideas. Attacks which deal less than 25 damage to the globe, failed skill checks, or "bad ideas" count as failures. Victory lowers the globe, while Defeat means the globe renews itself and the skill challenge resets.</p><p><strong>Kobold Commandos and Dragonshields</strong> are 10th level minions, lurkers and soldiers respectively with "strength in numbers" type attacks.</p><p><strong>Burning Vapor</strong> is from the MotP, it's an 11th level hazard which deals fire damage.</p><p><strong>Cursed Treasure</strong> includes a variety of seriously nasty items hidden within the hoard. Rather than make these a "gotcha" moment later when the players sort thru loot or use a cursed dagger or something several sessions later, I decided to make the cursed items part of the encounter.</p><p>[/sblock]</p><p></p><p>Some questions... Should each stage of the solo have its own 'bloodied' condition, so Infyrana basically goes back and forth between being not-bloodied and bloodied throughout the fight? How does the Minor Globe of Invulnerability look - playable? Is doing Wing Snap as an opportunity attack too much?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6106611, member: 20323"] Ok, I've got three stat blocks I'd love feedback on. I'm going to post one-a-day over this weekend. Here's the stage 1 Infyrana. Behind spoiler tags for my players. [sblock=Infyrana, Stage 1] [COLOR="#FF0000"][SIZE=5][B]Infyrana, Red Dragon Mage (stage 1)[/B][/SIZE] Level 14 Solo Artillery Huge natural magical beast (fire) XP 5,000[/COLOR] HP 400; Bloodied 200 AC 28; Fortitude 26; Reflex 26; Will 28 Speed 8, fly 10 Resist 20 fire Saving Throws +5; Action Points 1 Initiative +15 Perception +16, Darkvision [COLOR="#FF0000"][SIZE=4][B]Traits[/B][/SIZE][/COLOR] [B]Draconic Alacrity: [/B]Infyrana gets a second turn at her initiative count -15. [B]Draconic Recovery:[/B] At the end of each of her turns, Infyrana removes a dazed, dominated, stunned, immobilized, or restrained condition. [B]Infyrana's Cunning:[/B] If Infyrana only hits one target with a close or area attack, she deals +2d6 damage. [B]Minor Globe of Invulnerability:[/B] Infyrana has total concealment against attacks from greater than 5 squares away, and ranged / area attacks against her must first deal 100 damage to the globe before hitting Infyrana. The globe can also be deactivated with a complexity I skill challenge (see sidebar). [B][COLOR="#FF0000"][SIZE=4]Standard Actions[/SIZE][/COLOR][/B] [B]Beguiling Strands[/B] • At-Will Attack: Close blast 5 (enemies); +19 vs. Will Hit: 1d8 + 5 psychic damage and pushed 3 squares. [B]Breath Weapon[/B] (fire) • Recharge when first bloodied Attack: Area burst 1 within 20; +19 vs. Reflex Hit: 3d12 + 6 fire damage. Miss: Half damage. [B]Lightning Bolt[/B] • Encounter Attack: Ranged 10; +19 vs. Reflex Hit: 4d6 + 8 lightning damage. Attack: (2 creatures within 10 squares of primary target); +19 vs. Reflex Hit: 4d6 + 8 lightning damage. [B]Prismatic Burst[/B] • Encounter Attack: Area burst 2 within 20; +19 vs. Will Hit: 4d6 + 8 radiant damage and blinded until end of Infyrana's next turn. [B]The Poison Burns, Mortals! [/B]• At-Will (sulfurous wrath) Requirements: Can only be used during Sulfurous Wrath. Effect: Infyrana uses her magical power to draw sulfur fumes into a noxious cloud around the PCs. Roll an opposed check with each PC's Endurance/Arcana against Infyrana's Arcana. Any PC who rolls higher shakes off all conditions (including blindness). Any PC who rolls lower takes 3d6+12 poison damage and loses 1 healing surge. [COLOR="#FF0000"][SIZE=4][B]Move Actions[/B][/SIZE][/COLOR] [B]Now, My Kobold Minions![/B] • At-Will (sulfurous wrath) Requirements: Can only be used during Sulfurous Wrath. Effect: Infyrana roars and 10 kobold commandos or dragonshields enter the lair. Any surviving kobolds retreat once Sulfurous Wrath ends. Only 20 kobolds can be summoned at a time. [COLOR="#FF0000"][SIZE=4][B]Minor Actions[/B][/SIZE][/COLOR] [b]Hypnotic Gaze[/b] (charm, gaze) • At-Will Attack: Ranged 10; +19 vs. Will Hit: Target cannot attack Infyrana and slides their speed toward a cursed treasure space within 10 squares (save ends). Once the target saves or is missed they cannot be affected by the gaze again this encounter. [COLOR="#FF0000"][SIZE=4][B]Triggered Actions[/B][/SIZE][/COLOR] [B]Wing Snap [/B]• At-Will Trigger: When an enemy moves adjacent. Attack (Opportunity): +19 vs. Fortitude Hit: 2d8 + 8 damage, pushed 2 squares and knocked prone. [B]Sulfurous Wrath[/B] (worldbreaker) • Encounter Trigger: When reduced to 200 HP and again at 0 HP. Effect (Free): Sulfur vents erupt, blinding all creatures save Infyrana and her summoned minions for one round, and a [I]burning vapor[/I] hazard pours forth from the chasm. Skills Arcana +17, Bluff +16, History +17, Insight +16, Intimidate +16 Str 20 (+12) Dex 20 (+12) Wis 18 (+11) Con 20 (+12) Int 20 (+12) Cha 18 (+11) Alignment evil Languages Common, Draconic [/sblock] [sblock=Other Encounter Notes] [I]Infyrana begins protected by a minor globe of invulnerability, launching artillery spells as PCs try to cross the chasm. She uses a gaze which lures PCs to cursed items throughout chamber. Her “Worldbreaker” is an eruption of poison sulfurous vapors, during which she can summon kobold minions or magically draw fumes around the PCs.[/I] [b]Disabling the Globe of Invulnerability Skill Challenge[/b] is complexity I (4 successes before 3 failures) where successes are scored for every 25 points of damage dealt to the globe, Arcana DC 27, certain plot items, or other innovative player ideas. Attacks which deal less than 25 damage to the globe, failed skill checks, or "bad ideas" count as failures. Victory lowers the globe, while Defeat means the globe renews itself and the skill challenge resets. [b]Kobold Commandos and Dragonshields[/b] are 10th level minions, lurkers and soldiers respectively with "strength in numbers" type attacks. [b]Burning Vapor[/b] is from the MotP, it's an 11th level hazard which deals fire damage. [b]Cursed Treasure[/b] includes a variety of seriously nasty items hidden within the hoard. Rather than make these a "gotcha" moment later when the players sort thru loot or use a cursed dagger or something several sessions later, I decided to make the cursed items part of the encounter. [/sblock] Some questions... Should each stage of the solo have its own 'bloodied' condition, so Infyrana basically goes back and forth between being not-bloodied and bloodied throughout the fight? How does the Minor Globe of Invulnerability look - playable? Is doing Wing Snap as an opportunity attack too much? [/QUOTE]
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