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Upper level limit solo encounter for this party...?
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<blockquote data-quote="Manbearcat" data-source="post: 6106735" data-attributes="member: 6696971"><p>sblock edit to protect from players. </p><p></p><p>Hey @<a href="http://www.enworld.org/forum/member.php?20323-Quickleaf" target="_blank"><strong>Quickleaf</strong></a>, </p><p></p><p>[sblock]couple things I see right off the bat is that you're using L + 5 for non-AC defenses rather than L + 3. You may be wanting to amp it up a bit and, if so, great! That is just non-standard so that pops out. Secondarily, her damage is low and you should probably consider a miss effect on everything. </p><p></p><p></p><p></p><p></p><p><strong>Beguiling Strands</strong> should be around ~ 21 damage. Might want to make it 4d6 + 7 with a Miss: Pushed 1 square. This is good for interacting with lava pools/vents, etc.</p><p></p><p>Her <strong>Breath Weapon</strong> should be 25 - 50 % more damage than an At-Will as its encounter or recharge. It has no control effect so you can add ~ 3 damage to Whirlpool above putting it at ~ 24. So her <strong>Breath Weapon</strong> should be around 29 - 36 damage. Maybe 5d8 + 10. Consider Calastryx's BW is about 20 Damage with a HUGE Zone control effect of 10 damage to all who end their turn in the zone. You may just want to straight up use that one because it is more fun, and more punitive, than a standard BW:</p><p><span style="color: #ffa500"></span></p><p><span style="color: #ffa500"></span></p><p></p><p><strong>Lightning Bolt</strong> should be roughly the same damage as the Breath Weapon without a control effect. I'd give it a half damage miss effect.</p><p></p><p><strong>Prismatic Burst</strong> is difficult because its a larger than normal AoE Burst + a major control effect. Whirlpool above has those parameters except a standard control effect rather than a major. I would drop the damage of Whirlpool by about ~ 4 damage. That would be 17 * %25 - %50% for encounter. Looks like you've got the damage pretty close to about right on that one. Again, I'd give it a control miss effect. </p><p></p><p>Outside of that, looks good. I would try to give her some good slide effects or Fire vuln riders and have her interact with lava pools, vents and "Molten Gold" hazards. That would create a dynamic, "scary", fight where people are getting moved around and are trying to stay on solid ground and away from vents/pools or molten gold.[/sblock]</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6106735, member: 6696971"] sblock edit to protect from players. Hey @[URL="http://www.enworld.org/forum/member.php?20323-Quickleaf"][B]Quickleaf[/B][/URL], [sblock]couple things I see right off the bat is that you're using L + 5 for non-AC defenses rather than L + 3. You may be wanting to amp it up a bit and, if so, great! That is just non-standard so that pops out. Secondarily, her damage is low and you should probably consider a miss effect on everything. [B]Beguiling Strands[/B] should be around ~ 21 damage. Might want to make it 4d6 + 7 with a Miss: Pushed 1 square. This is good for interacting with lava pools/vents, etc. Her [B]Breath Weapon[/B] should be 25 - 50 % more damage than an At-Will as its encounter or recharge. It has no control effect so you can add ~ 3 damage to Whirlpool above putting it at ~ 24. So her [B]Breath Weapon[/B] should be around 29 - 36 damage. Maybe 5d8 + 10. Consider Calastryx's BW is about 20 Damage with a HUGE Zone control effect of 10 damage to all who end their turn in the zone. You may just want to straight up use that one because it is more fun, and more punitive, than a standard BW: [COLOR=#ffa500] [/COLOR] [B]Lightning Bolt[/B] should be roughly the same damage as the Breath Weapon without a control effect. I'd give it a half damage miss effect. [B]Prismatic Burst[/B] is difficult because its a larger than normal AoE Burst + a major control effect. Whirlpool above has those parameters except a standard control effect rather than a major. I would drop the damage of Whirlpool by about ~ 4 damage. That would be 17 * %25 - %50% for encounter. Looks like you've got the damage pretty close to about right on that one. Again, I'd give it a control miss effect. Outside of that, looks good. I would try to give her some good slide effects or Fire vuln riders and have her interact with lava pools, vents and "Molten Gold" hazards. That would create a dynamic, "scary", fight where people are getting moved around and are trying to stay on solid ground and away from vents/pools or molten gold.[/sblock] [/QUOTE]
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Upper level limit solo encounter for this party...?
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