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General Tabletop Discussion
*Dungeons & Dragons
Upper level limit solo encounter for this party...?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6107696" data-attributes="member: 1165"><p>[sblock]</p><p><strong>Roiling Flames • Aura 1 :</strong> Any creature beginning its turn in the aura takes 10 fire damage. Creatures with fire resistance take no damage but lose their resistance while in the aura.</p></blockquote><p></p><p>I like this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I would tweak this a little, just because all the melee attacks seem to be targeting AC. I'd have this target something else, maybe Reflex or Fort.</p><p></p><p></p><p></p><p>I'd make this an opportunity action, and have Infyrana shift (perhaps instead of pushing the opponent). She's a skirmisher in this mode, and again doesn't want to be cornered.</p><p></p><p></p><p></p><p>Yikes! The PCs cannot ignore that.</p><p></p><p>I've used Sly Flourish's environmental effects with skill challenges twice now. The first time, the PCs went out of their way to shut it down, because there was lots of space, and they just faced one solo. The second time, the PCs were facing an elite and several allies, and the battlefield was split into several rooms. The PCs decided not to ignore all the regeneration and damage reduction the boss was getting, and killed him with two of the three magic orbs intact.</p><p></p><p>I resolved then to have the orbs instead give "counterattacks", for instance, hitting the boss inflicts damage back on a PC until the orbs are dealt with.</p><p></p><p>But I think your method here is cooler. It's a really high-risk gamble for both sides.</p><p></p><p></p><p></p><p>This is also really cool.</p><p></p><p>[/SBLOCK]</p><p>[/QUOTE]</p>
[QUOTE="(Psi)SeveredHead, post: 6107696, member: 1165"] [sblock] [B]Roiling Flames • Aura 1 :[/B] Any creature beginning its turn in the aura takes 10 fire damage. Creatures with fire resistance take no damage but lose their resistance while in the aura.[/quote] I like this one :) I would tweak this a little, just because all the melee attacks seem to be targeting AC. I'd have this target something else, maybe Reflex or Fort. I'd make this an opportunity action, and have Infyrana shift (perhaps instead of pushing the opponent). She's a skirmisher in this mode, and again doesn't want to be cornered. Yikes! The PCs cannot ignore that. I've used Sly Flourish's environmental effects with skill challenges twice now. The first time, the PCs went out of their way to shut it down, because there was lots of space, and they just faced one solo. The second time, the PCs were facing an elite and several allies, and the battlefield was split into several rooms. The PCs decided not to ignore all the regeneration and damage reduction the boss was getting, and killed him with two of the three magic orbs intact. I resolved then to have the orbs instead give "counterattacks", for instance, hitting the boss inflicts damage back on a PC until the orbs are dealt with. But I think your method here is cooler. It's a really high-risk gamble for both sides. This is also really cool. [/SBLOCK] [/QUOTE]
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Community
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Upper level limit solo encounter for this party...?
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