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Upper level limit solo encounter for this party...?
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<blockquote data-quote="Quickleaf" data-source="post: 6107829" data-attributes="member: 20323"><p>[MENTION=6696971]Manbearcat[/MENTION]</p><p></p><p>[SBLOCK]Ok, I'll edit the Sulfurous Wrath and change up how the Blinded condition might get applied. Not sure if it'll be an attack roll per se, but I'm considering not making it an automatic condition.</p><p></p><p>Yeah, for the Breath Weapon I'm shooting for 3d12+12 in stage 1 and 3 (with 1/2 damage on a miss, and a critical effect of stripping away fire resistance). During stage 2, the Breath Weapon gets really scary: 3d12+12 and 10 ongoing (with 1/2 damage on miss, and a critical effect of +2d12 and stripping away fire resistance). The other main difference is that during stage 1 and 3 the breath weapon can be used as <em>either</em> a close blast or area burst, while in stage 2 it can only be used as a close blast. The idea is 1- she is charging up the heat of breath weapon, 2- breath weapon is at maximum potency but least control, 3- power of breath weapon begins to fade but returns a bit of control.</p><p></p><p>For the Planeshift Focus Skill Challenge, I'm using an obvious art object (a golden dragon statue) as the ritual focus which will be readily obvious to the party's ritual caster. The idea is that the focus opens up a gate to the Elemental Chaos (or Elemental Plane of Fire), but that is just the "setting" Infyrana has it default to when attacked, so the PCs will be interacting with the art object/ritual focus which has some kind of a wheel codex with symbols of various planes. PCs trained in Arcana (and maybe lesser extend Religion) will know about correspondences of each plane and that changing the current "setting" to another plane will momentarily weaken Infyrana in a unique way according to the plane (i.e. vulnerability with a certain keyword). So there will be some meta-gaming in that case.</p><p>[/SBLOCK]</p><p> [MENTION=42582]pemerton[/MENTION]</p><p></p><p>[SBLOCK]</p><p>Hmm, 40 damage per turn seems low...are you assuming a 50% miss chance or something? When I multiply 22 by 3 or 4 I get 66 or 88 damage per turn.</p><p></p><p>About the <strong>Sulfurous Wrath</strong>, sounds like I should to redesign it. The purpose is to put a hazard on the field and to give Infyrana a chance to escape melee. How about this...</p><p></p><p><span style="color: DarkOrange"><strong>Sulfurous Wrath</strong> (worldbreaker) • Encounter</span></p><p><span style="color: DarkOrange">Trigger: When reduced to 200 HP and again at 0 HP.</span></p><p><span style="color: DarkOrange">Effect (Free): Sulfur vents erupt, a *burning vapor* hazard pours forth from the chasm, and enemies cannot make opportunity attacks or immediate action attacks for one round.</span></p><p></p><p>And then I can have the follow-up <strong>The Poison Burns, Mortals!</strong> powers do a slide and blind. Or possible move the blind to the *burning vapor* hazard...</p><p></p><p><span style="color: DarkOrange"><strong>The Poison Burns, Mortals!</strong> • At-Will (sulfurous wrath)</span></p><p><span style="color: DarkOrange">Requirements: Can only be used during Sulfurous Wrath.</span></p><p><span style="color: DarkOrange">Effect: Infyrana magically draws noxious sulfur fumes around the PCs. Each PC rolls a DC 28 Endurance/Arcana check. Any PC who succeeds shakes off a condition of choice. Any PC who fails takes 14 poison damage, is blinded until end of their next turn, and Infyrana slides them 3 squares.</span></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6107829, member: 20323"] [MENTION=6696971]Manbearcat[/MENTION] [SBLOCK]Ok, I'll edit the Sulfurous Wrath and change up how the Blinded condition might get applied. Not sure if it'll be an attack roll per se, but I'm considering not making it an automatic condition. Yeah, for the Breath Weapon I'm shooting for 3d12+12 in stage 1 and 3 (with 1/2 damage on a miss, and a critical effect of stripping away fire resistance). During stage 2, the Breath Weapon gets really scary: 3d12+12 and 10 ongoing (with 1/2 damage on miss, and a critical effect of +2d12 and stripping away fire resistance). The other main difference is that during stage 1 and 3 the breath weapon can be used as [i]either[/i] a close blast or area burst, while in stage 2 it can only be used as a close blast. The idea is 1- she is charging up the heat of breath weapon, 2- breath weapon is at maximum potency but least control, 3- power of breath weapon begins to fade but returns a bit of control. For the Planeshift Focus Skill Challenge, I'm using an obvious art object (a golden dragon statue) as the ritual focus which will be readily obvious to the party's ritual caster. The idea is that the focus opens up a gate to the Elemental Chaos (or Elemental Plane of Fire), but that is just the "setting" Infyrana has it default to when attacked, so the PCs will be interacting with the art object/ritual focus which has some kind of a wheel codex with symbols of various planes. PCs trained in Arcana (and maybe lesser extend Religion) will know about correspondences of each plane and that changing the current "setting" to another plane will momentarily weaken Infyrana in a unique way according to the plane (i.e. vulnerability with a certain keyword). So there will be some meta-gaming in that case. [/SBLOCK] [MENTION=42582]pemerton[/MENTION] [SBLOCK] Hmm, 40 damage per turn seems low...are you assuming a 50% miss chance or something? When I multiply 22 by 3 or 4 I get 66 or 88 damage per turn. About the [B]Sulfurous Wrath[/B], sounds like I should to redesign it. The purpose is to put a hazard on the field and to give Infyrana a chance to escape melee. How about this... [color=DarkOrange][b]Sulfurous Wrath[/b] (worldbreaker) • Encounter Trigger: When reduced to 200 HP and again at 0 HP. Effect (Free): Sulfur vents erupt, a *burning vapor* hazard pours forth from the chasm, and enemies cannot make opportunity attacks or immediate action attacks for one round.[/color] And then I can have the follow-up [b]The Poison Burns, Mortals![/b] powers do a slide and blind. Or possible move the blind to the *burning vapor* hazard... [color=DarkOrange][b]The Poison Burns, Mortals![/b] • At-Will (sulfurous wrath) Requirements: Can only be used during Sulfurous Wrath. Effect: Infyrana magically draws noxious sulfur fumes around the PCs. Each PC rolls a DC 28 Endurance/Arcana check. Any PC who succeeds shakes off a condition of choice. Any PC who fails takes 14 poison damage, is blinded until end of their next turn, and Infyrana slides them 3 squares.[/color] [/SBLOCK] [/QUOTE]
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Upper level limit solo encounter for this party...?
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