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*Dungeons & Dragons
Upper level limit solo encounter for this party...?
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<blockquote data-quote="Quickleaf" data-source="post: 6108981" data-attributes="member: 20323"><p>[MENTION=42582]pemerton[/MENTION]</p><p>[SBLOCK]How did you arrive at 40 hp / PC per round being the target damage output for a solo? Or am I entirely misunderstanding you?[/SBLOCK]</p><p></p><p> [MENTION=82106]AbdulAlhazred[/MENTION] </p><p>[SBLOCK]I did look extensively at the Volcano Dragon when designing Infyrana. The Protection from Good effect is supposed to be an analog of the 4e spell Fire Shield or Flame's Protection, which seems appropriate for a red dragon mage. I'm pretty content with it just doing damage when she's hit in melee. However, what I think would improve it is some sort of boon/bonus/kickback/workaround that good-aligned PCs can exploit, otherwise the trait seems overly punitive. </p><p></p><p>Then again, a visiting DM friend did just call be a "big softy" for not killing the PCs outright when they collapsed the kobold mine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>[/SBLOCK]</p><p></p><p>How would you handle the following? A medium-sized portal which shifts around the lair each stage, that leads to the Kobold Proving Grounds. In addition, I'm tweaking one of Infyrana's stage 2 powers to allow her to banish/forcibly teleport a PC there (really what's happening is the PC is being teleported to the portal, but the effect is the same). The idea is there is an uber-trapped section of Dragon Mountain that is sort of a parody of overdone kobold trapping, which is where kobolds are trained to fight like, well, kobolds. Obviously, any PC ending up there would want to get back to the dragon fight ASAP. </p><p></p><p>How should I handle this? Abstract it with ongoing damage and a series of opposed skill checks to return to the lair through another portal? Actually lay down a smaller secondary battlemap of the Kobold Proving Grounds and let the PC run around looking for the exit? Seems like something in between would be best...any recommendations?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6108981, member: 20323"] [MENTION=42582]pemerton[/MENTION] [SBLOCK]How did you arrive at 40 hp / PC per round being the target damage output for a solo? Or am I entirely misunderstanding you?[/SBLOCK] [MENTION=82106]AbdulAlhazred[/MENTION] [SBLOCK]I did look extensively at the Volcano Dragon when designing Infyrana. The Protection from Good effect is supposed to be an analog of the 4e spell Fire Shield or Flame's Protection, which seems appropriate for a red dragon mage. I'm pretty content with it just doing damage when she's hit in melee. However, what I think would improve it is some sort of boon/bonus/kickback/workaround that good-aligned PCs can exploit, otherwise the trait seems overly punitive. Then again, a visiting DM friend did just call be a "big softy" for not killing the PCs outright when they collapsed the kobold mine. ;) [/SBLOCK] How would you handle the following? A medium-sized portal which shifts around the lair each stage, that leads to the Kobold Proving Grounds. In addition, I'm tweaking one of Infyrana's stage 2 powers to allow her to banish/forcibly teleport a PC there (really what's happening is the PC is being teleported to the portal, but the effect is the same). The idea is there is an uber-trapped section of Dragon Mountain that is sort of a parody of overdone kobold trapping, which is where kobolds are trained to fight like, well, kobolds. Obviously, any PC ending up there would want to get back to the dragon fight ASAP. How should I handle this? Abstract it with ongoing damage and a series of opposed skill checks to return to the lair through another portal? Actually lay down a smaller secondary battlemap of the Kobold Proving Grounds and let the PC run around looking for the exit? Seems like something in between would be best...any recommendations? [/QUOTE]
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Upper level limit solo encounter for this party...?
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